The Game Rules in Depth: RSW Classic
The rules for playing RSW Classic are moderately complex. We recommend you skim through these chapters first to get an overall feel for the game, then come back when you need to consult some particular section in more detail.
- Worlds
- Population
- Industry
- Mines
- Turns Owned
- Metal
- I-Ships and P-Ships
- Plundering
- Probes
- Black Holes
- Fleets
- Ships
- Transfers
- Movement
- Loading and Unloading Metal
- Commandeer
- At Peace
- Artifacts
- Pandora's Box
- The Number of Artifacts
- Combat
- Air-to-Ground Fire
- Robot Attacks
- Firing at Converts
- Conditional Fire Orders
- Ambush
- Planet Buster Bombs (PBB's)
- Character Types and Scoring
- The Emperor
- The Collector
- The Raider
- The Trader
- The Positronix
- The Missionary
- The Architect
- The Arms Dealer
- The Skip Tracer
- The Scavenger
- The Warlord
- Artifact Points
- Miscellaneous Penalties
- Miscellaneous Rules
- Capturing Worlds and Fleets
- Gifts
- Allies, Loaders, and Teammates
- Order Codes
- Turn Phases: the sequence of actions within a turn