Migration

It is possible to move population from one world to a neighboring world, without the use of any ships or fleets. This is called migration.

Migrating population requires industry at the starting world, and consumes one metal for each population moved. The destination world must be directly connected to the starting world.

If you migrate humans to a robotic world, the humans and robots will kill each other off at the standard rate of four humans to one robot. The same thing will happen if a Positronix migrates robots from a robotic world to a human world (but if the Positronix kills off all the humans in this way, leaving at least one robot, they automatically capture the world).

If there are converts at the starting world and you migrate population, you will migrate only the ordinary population, leaving the converts behind. On the other hand, you can also specifically migrate the converts. In this case, the converts will move to the new world, leaving ordinary population behind. An Missionary may choose to do this to help spread their converts around; or another player may choose to use this technique to try to get rid of some of the converts at their world.

If you exceed the population limit at the destination world, the new population will die at the end of the next turn (but they will have an opportunity to build before they die).

You cannot migrate population simultaneously to more than one destination world from a given starting world in the same turn.