| New character type Telempath, based on Skip Tracer |
| Telempath.Homeworld converts = True |
| Telempath.Max fleet hops = 3 |
| Telempath.Auto probe adjacent fleet = True |
| Telempath.Shots per fleet ship = 0.5 |
| Telempath.Shots per I-Ship = 1 |
| Telempath.Shots per P-Ship = 1 |
| Telempath.Ambush shots per fleet ship = 1 |
| Telempath.Shot damage received unloaded = 0.25 |
| Telempath.Shot damage received loaded = 0.5 |
| Telempath.Shot damage received I-Ships = 0.25 |
| Telempath.Shot damage received P-Ships = 0.25 |
| Telempath.Victim multiplier = 0.5 |
| Telempath.Ambush victim multiplier = 0.25 |
| Telempath.Points per world = 5 |
| Telempath.Points per world discovered probe = 5 |
| Telempath.Points per world discovered visit = 10 |
| Telempath.Points per world discovered fly through = 5 |
| Telempath.Points per converted world = 5 |
| Telempath.Converts per point = 10 |
| Telempath.Kill points = -2 |
| Telempath.Target kill points = -2 |
| Telempath.Martyr points = 4 |
| Telempath.Post target martyr points = 4 |
| Telempath.Fire points lost = 1 |
| Telempath.Target fire points lost = 1 |
| Telempath.Ship convert ratio = 0.5 |
| Telempath.Convert convert ratio = 0.5 |
| Telempath.New population converts = True |
| Telempath.CG convert ratio = 0.1 |
| Telempath.Artifact category index = -1 |