| Arms Dealer.Points per ship built from fleet for others = 10 |
| Arms Dealer.Points per ship built from fleet for self = 6 |
| Warlord.Attack multiplier = 1.2 |
| Warlord.Ambush attack multiplier = 1.2 |
| New character type Progenitor |
| Progenitor.Num homeworld fleets = 4 |
| Progenitor.Num homeworld fleet ships = 7 |
| Progenitor.Homeworld industry = 25 |
| Progenitor.Homeworld metal = 25 |
| Progenitor.Max fleet hops = 2 |
| Progenitor.Survives black hole = True |
| Progenitor.Shots per fleet ship = 1.25 |
| Progenitor.Destroyed ships salvage ratio = 0.2 |
| Progenitor.Ambush victim multiplier = 0.5 |
| Progenitor.I-Ships scrap ratio = 4 |
| Progenitor.Industry build ratio = 4 |
| Progenitor.PBB ships = 30 |
| Progenitor.Metal to robots = 1 |
| Progenitor.Ships to robots = 1 |
| Progenitor.Humans to robots = 2 |
| Progenitor.Can own robots = True |
| Progenitor.Commandeer ratio = 3.5 |
| Progenitor.Scavenge ratio = 2 |
| Progenitor.Fleet to fleet artifacts = True |
| Progenitor.Fleet receive artifacts = True |
| Progenitor.Max cargo per ship = 2 |
| Progenitor.Points per industry = 2 |
| Progenitor.Points per world = 2 |
| Progenitor.Points per world seen = 2 |
| Progenitor.Kill points = 2 |
| Progenitor.Target kill points = 3 |
| Progenitor.Points per robotic world = 2 |
| Progenitor.Points per ship destroyed = 4 |
| Progenitor.Points per target ship destroyed = 8 |
| Progenitor.Points per fair ship destroyed = 2 |
| Progenitor.Points per fair target ship destroyed = 4 |
| Progenitor.Points per ship salvaged = 4 |
| Progenitor.Points per fleet captured = 10 |
| Progenitor.Points per target fleet captured = 20 |
| Progenitor.Points per world captured = 30 |
| Progenitor.Points per target world captured = 60 |
| Progenitor.Points per fleet = 2 |
| Progenitor.Can declare target = True |
| Progenitor.Can build connections = True |
| Progenitor.Build connections ships required schedule = [10, 20, 40, 250, 250, 500, 500, 500] |
| Progenitor.Build connections points schedule = [50, 100, 200, 0, 0, 0, 0, 0] |
| Progenitor.Can own others' converts = True |
| Progenitor.End game per museum = 300 |