RSW version 0.98.5
Posted: Fri May 30, 2008 4:17 pm
Plenty of little fiddly things in this release. Some changes under the hood, as well as some important interface changes.
After all, the 0.98.4 branch was far too stable. What fun is that?
After all, the 0.98.4 branch was far too stable. What fun is that?
DavidVersion 0.98.5:
* Quicker client start when many old games are in the completed
list.
* Several multi-fleet operations are now available via the
standard order menus, when you right click on a selected group of
fleets, either in the fleet list for a world or in the overall
fleet list.
* New "Select fleets owned by ..." menu options on world order
menus. Also incidentally shows fleet and ship totals at a world.
* The world order menus will automatically prune individual fleet
options when there are more than 16 fleets at a world, to limit
extremely large menus.
* Client exception window now offers to download the latest client
(instead of sending a bug report) if an exception occurs while
running an older version.
* Server: games will automatically be cancelled if all players
are abandoned.
* Game timers can now expire at any arbitrary time, not just at
15-minute intervals.
* New countdown timer appears in the map window when the turn has
less than 60 seconds to go.
* Added onscreen "Finish turn" button, visible until turn has been
finished.
* Changed game status message to differentiate between "Your turn"
and "Needs 'Finish turn'". Also added "Waiting for YOU"
designation.
* New "auto save" optional feature automatically saves games to
the server when the game client is left idle, or when the turn due
time is within five seconds.
* New "Report Bug" menu option on the Help menu.
* New experimental "XML connect" communication method uses a
two-way communication channel with the server, supporting
immediate notifications of new messages and new turns. This
supercedes the older "XML web push" (also called "XML sync")
method.
* Server: one-player games are no longer included in the total
count of private games reported on the list-of-games web page.
* Fixed an exception when server connectivity is lost while
sending a message.
* Fixed a few minor exceptions in unusual circumstances.
* Added previous turn's orders failure to the Turn News. Turn
News is now displayed automatically even for Core games.
* Rule change for draft orders: if the turn deadline expires and
only draft orders are on file, those orders are executed (as
always), but the turn is now considered missed for the purposes of
counting abandoned players. Thus, if you fail to submit final
orders two turns in a row, your game position will be declared
abandoned and offered to the world.
* "Forecast ships" is now the default fleet size for Classic as
well as Core games.
* Fixed a few bugs when importing FB-style turnsheets.
* Submitting an FB-style order sheet via email now presents a
preview dialog that shows the contents of the email about to be
sent.