indicate2d Population Level Glitch
Posted: Mon Mar 17, 2008 3:10 pm
Dear Game Moderator,
I just received my turn 2 info for indicate2d, and I think something has gone screwy with the population level factor for neutral worlds.
Here's what happened. On turn one, I moved to the two worlds adjacent to my homeworld.
On turn two, I captured one of those worlds, but the population was already maxed out at the population limit of 114. That is a bit odd, but could potentially happen.
However, I was unable to capture the second world, because it had a population of zero, with no population limit listed (meaning no population was allowed).
I've never encountered this situation before in Starweb or RSW, so would appreciate you checking this out.
Thanks.
I just received my turn 2 info for indicate2d, and I think something has gone screwy with the population level factor for neutral worlds.
Here's what happened. On turn one, I moved to the two worlds adjacent to my homeworld.
On turn two, I captured one of those worlds, but the population was already maxed out at the population limit of 114. That is a bit odd, but could potentially happen.
However, I was unable to capture the second world, because it had a population of zero, with no population limit listed (meaning no population was allowed).
I've never encountered this situation before in Starweb or RSW, so would appreciate you checking this out.
Thanks.