RSW version 0.98.2
Posted: Fri Jan 25, 2008 12:04 pm
I think we're done with the flurry of bugfix releases that followed 0.98.1. Subsequent releases will hopefully be made at a much more sedate and reasonable pace.
This version adds a few more bugfixes, and also adds a new feature to catch Python exceptions and offer to report them to me automatically, instead of requiring you to go dig around in the logs and make a post here on the forums. (I should have put this feature in long ago.)
David
This version adds a few more bugfixes, and also adds a new feature to catch Python exceptions and offer to report them to me automatically, instead of requiring you to go dig around in the logs and make a post here on the forums. (I should have put this feature in long ago.)
David
Version 0.98.2:
* Automatic client exception catching, with option to report to
server.
* Fixed another bug when viewing past turns.
* Fixed map display bug when previewing a messaged report.
Version 0.98.1.6:
* Fixed a serious logic error in metal-loading orders: the game
was not properly checking the loader status, and load attempts
from players who had declared you a loader would incorrectly fail.
Server only.
Version 0.98.1.5:
* Fixed Turn News for completed games.
* Fixed bug when starting a new game.
* Fixed bugs when viewing past turns in the client.
* Fixed bugs saving map image.
* Added description of Core games to the online and in-game help
pages.
Version 0.98.1.4:
* Fixed "Preferred By" column in artifact list.
* Fixed crashes when customizing world, fleet, artifact list
columns.
* The client now considers ambush fire when projecting next turn
or showing the forecast number of ships next turn. This is a
little iffy, since the client doesn't really know who's allied
with whom, but it can make some educated guesses.
* Turns News and Explain panels now handle the Core game
correctly.
* The client no longer locks up for a long time when changing team
colors, and newly-created teams will no longer share the same
color ID.