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Auto-adding players to the contact list bug
Posted: Wed Dec 26, 2007 12:04 pm
by esoteric
In one game someone managed to e-mail me using "Esoteric" instead of "esoteric" so there are now two of me on the e-mail player list.
Posted: Wed Dec 26, 2007 2:46 pm
by drwr
Oops! That's a good one.
I'll fix it.
David
Posted: Wed Dec 26, 2007 2:52 pm
by esoteric
Another one... I've configured teams in one game with five, three, and three players. Earlier today I tried changing the color on the middle team to red. The application froze up for quite some time and turned all three teams to red after becoming responsive. I've just tried changing one of them back and it's in the same frozen state again. Team coloration mode is not currently on.
Posted: Thu Dec 27, 2007 8:36 pm
by esoteric
Another oddity- adding (or removing) a teammate inserts two orders into the order list for ally and loader. If you remove the teammate by changing their affiliation the orders don't disappear/there's no declaration of no longer a teammate in the orders list showing up. Multiple assignments of the same player as a teammate adds multiple order pairs to the order list. If the game if closed out and opened back up the order list seems to be correct, but it's not real clear what is really being sent to the server and if it's right. Similar situation if a player is initially a teammate and is removed or initially not and added.
Posted: Fri Dec 28, 2007 8:17 am
by drwr
Hmm. I'd thought I'd gotten all that working. It is complicated, though. I'll take a closer look.
David
Posted: Sat Jan 05, 2008 6:41 am
by drwr
Followup: actually, it looks like order-deletion is broken in general. It behaves strangely when you delete orders from the order list, and strangely in a different way when you use the order popup menu to delete orders.
Drat. I know what broke this, and I know how to fix it, but I'm close to releasing a major new release that already includes the fix. Since no one has complained about this bug yet, maybe I'll just stick it out.
David