Questions and edge cases
Posted: Wed Dec 01, 2021 2:15 am
Hi there.
I am new to RSW games and got some questions regarding edge cases and details. I come from StarWeb, so please excuse if I use the wrong terms
1. when I mark my orders as draft, will they be executed when the deadline arrives?
2. Overloaded ships
A trader/merchant can overload their ships with more than 1 metal. According to the rules, overloaded ships cannot shoot. The example is:
"If you have 5 ships carrying 6 metal, only 4 of the ships can fire."
For me this means that 4 ships carry 1 metal and 1 ship carries 2 metal. But this also means that each shot on the merchant's fleet will destroy 1 metal. You could also argue that 2 ships are empty and 3 carry 2 metal each. Which means that the first 4 shots would only destroy 2 ships and no metal. But instead they destroy 4 ships and 4 metal.
Is my assumption correct?
3. Points for destroyed fleets/population
You get 2 points for each ship destroyed if you destroy a complete fleet.
Do you get it if you shoot with 2 fleets onto 1 fleet? The full points or just for the "later" command?
What if 2 positronix/berserkers shoot on 1 fleet? Who will get the points and how many?
Same for shots on population: if 2 or more players destroy the whole population with an "overkill", i.e. more shots than necessary, who will get how many points?
4. Plundering:
After a world has been plundered its population won't increase. What about Apostle conversion? Do the converts convert others?
5. Neutral worlds
Do they
* grow in population?
* mine metal?
* increase the turn owned number?
* build I-ships if they have industry & metal?
6. mining
If there are hostile fleets on a world that decrease the usable industry: if there are not enough population for both the total industry and mines will they "hide in bunkers" as the SW manual states or will they go into the mines as they cannot work in the industry?
If population is killed, will they mine before that happens?
Thanks!
Kurt
I am new to RSW games and got some questions regarding edge cases and details. I come from StarWeb, so please excuse if I use the wrong terms
1. when I mark my orders as draft, will they be executed when the deadline arrives?
2. Overloaded ships
A trader/merchant can overload their ships with more than 1 metal. According to the rules, overloaded ships cannot shoot. The example is:
"If you have 5 ships carrying 6 metal, only 4 of the ships can fire."
For me this means that 4 ships carry 1 metal and 1 ship carries 2 metal. But this also means that each shot on the merchant's fleet will destroy 1 metal. You could also argue that 2 ships are empty and 3 carry 2 metal each. Which means that the first 4 shots would only destroy 2 ships and no metal. But instead they destroy 4 ships and 4 metal.
Is my assumption correct?
3. Points for destroyed fleets/population
You get 2 points for each ship destroyed if you destroy a complete fleet.
Do you get it if you shoot with 2 fleets onto 1 fleet? The full points or just for the "later" command?
What if 2 positronix/berserkers shoot on 1 fleet? Who will get the points and how many?
Same for shots on population: if 2 or more players destroy the whole population with an "overkill", i.e. more shots than necessary, who will get how many points?
4. Plundering:
After a world has been plundered its population won't increase. What about Apostle conversion? Do the converts convert others?
5. Neutral worlds
Do they
* grow in population?
* mine metal?
* increase the turn owned number?
* build I-ships if they have industry & metal?
6. mining
If there are hostile fleets on a world that decrease the usable industry: if there are not enough population for both the total industry and mines will they "hide in bunkers" as the SW manual states or will they go into the mines as they cannot work in the industry?
If population is killed, will they mine before that happens?
Thanks!
Kurt