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wheel3q

Posted: Mon Oct 22, 2007 7:57 pm
by FishSpeaker
Congratulations to Chris Rodriguez for taking the win on an amazingly early turn 13!

Good game and I'm proud to say a strong showing for Schell Games. Now it's time to play Planarity with my map.

Posted: Mon Oct 22, 2007 8:13 pm
by drwr
Oh, good--I was going to ask if anyone was interested in straightening out that monster of a map. I hope you can post a picture of it when you're done!

Yes, congratulations indeed to Chris--a most impressive win!--and a well-played game by everyone.

David

Posted: Mon Oct 22, 2007 8:19 pm
by FishSpeaker
This is when I start contemplating the options of doing a lot of clicking and dragging or writing some code. The clicking and dragging probably would be faster, but the code can be used forever...

Posted: Mon Oct 22, 2007 8:43 pm
by drwr
If you're seriously considering writing some code to figure this sort of thing automatically, I'd love to be able to integrate it into the client.

David

Posted: Mon Oct 22, 2007 9:25 pm
by FishSpeaker
I had been considering it. It's pretty tedious to arrange the map after a big import or, of course, at the end of the game. It can even be a pain when you happen across a connection between distant worlds or a nasty intersection. I think the hard part would be finding the right balance between giving the user control and doing something automatic.

If I do anything, I'll do it right in the client code.

Posted: Tue Oct 23, 2007 2:19 pm
by drwr
Here's my modest by-hand map attempt:
http://www.ddrose.com/~drose/wheel3q_map.png

David

Posted: Tue Oct 23, 2007 4:29 pm
by chris
I was pretty lucky. I started out with a lot of worlds close to my home world, pumping up my score faster then normal. And I ended up being surrounded by 2 artifact collectors and 1 dropout, and everyone was non aggressive. After I had enough worlds, it was just staying under the radar, trying to keep from contacting people (so they wouldn't know my score), and hold out..