Brussels3 Mapping
Posted: Sat Mar 31, 2012 5:58 pm
The new Somnos maps can be a challenge to organize. This latest game is based on one of the Hypercube Out maps. This REALLY shouldn't be a spoiler, as it is the only possible fit. If it is a spoiler, you probably could really use what is to follow.
Edit: Make sure you first select "Map -> Snap to grid"! Default "Map -> Enable springs" is terrible for this map. And every other map, really.
Find the first world off of your homeworld. This, not your HW, is what you center your map around. There are 6 worlds off of this, 2 each in X Y and Z axes. Figure out which world pairs are opposites (i.e. on the same axis), and place them opposite of each other across the center world. The pairs can be identified by the lack of a common connector world OTHER THAN the center world. The symmetry of the map means that left-right up-down doesn't matter, the only thing that does is properly offsetting X Y and Z axis worlds as opposites.
To help, you can download the Hypercube map image off of the RSW website and turn it into a background template. See forum topic: Turning a map into a background.
Edit: If you find the map background busy, just load it, organize, then switch back!
Edit: Map background attached. Sample screen-cap (with world numbers wiped ) attached.
Edit: Make sure you first select "Map -> Snap to grid"! Default "Map -> Enable springs" is terrible for this map. And every other map, really.
Find the first world off of your homeworld. This, not your HW, is what you center your map around. There are 6 worlds off of this, 2 each in X Y and Z axes. Figure out which world pairs are opposites (i.e. on the same axis), and place them opposite of each other across the center world. The pairs can be identified by the lack of a common connector world OTHER THAN the center world. The symmetry of the map means that left-right up-down doesn't matter, the only thing that does is properly offsetting X Y and Z axis worlds as opposites.
To help, you can download the Hypercube map image off of the RSW website and turn it into a background template. See forum topic: Turning a map into a background.
Edit: If you find the map background busy, just load it, organize, then switch back!
Edit: Map background attached. Sample screen-cap (with world numbers wiped ) attached.