Hi.
In fairness this is partly my fault as well, sinse I also forgot to chase things up though I did create an account and sign up for the game.
I've just played a single player core game with the web interface, to practice pushing my ships around and going to different planets.
Everything was absolutely fine accept for the problem of keeping track of all the planets and ships and getting the kind of overview necessary for strategical decisions. Being able to click on internal page links to skip to different worlds in the web interface did help, but I stil did find I ended up with a lot of information presented only as a textual list, which got rather complex even though I had only 13 worlds to deal with and just my own fleets.
the interesting thing is that audio stratogy games are a bit of a major theme at the moment, and there have been some extremely complex things done in this area.
see for instance time of conflict from
www.gmagames.com which is an audio turn based military stratogy game ala command and conquer played with literally hundreds of units on maps that can be 120 x120 in size.
It therefore might be helpful to actually look at some sapi support for the client with some specialized keys to speak certain pieces of information, rather than trying to present a set of textual information in a way that a screen reader, ---- which are afterall primarily intended to read only text documents, web pages and other pieces of streight forward narative data, could read.
What I'm thinking here is something like an audio self voicing map using the microsoft sapi in built windows speech (most people who use access technology will have better voices than the default).
Something where a vi user could press keys to physically move around the map in various directions just like moving one square to another on a chess board.
Say use the arrows left, up, right, down, page up, page down, home and end for the connections just as if they were compas points.
this sort of system has worked very well in audio adaptations of other spacial logic games like chess, battleships and even mine sweeper, as well as the aforementioned audio stratogy, see
www.kitchinsinc.net and or
http://www.blind-games.com/ for some very good examples.
You can find out more about self voicing and access at
http://www.blindcomputergames.com/
If self voicing with ms sapi would be a bit much, perhaps simply adding some extra textual reports and informational links to the web interface would be helpful.
I'm thinking here of including descriptions to the title of each world to let you know a little more spacial information about what is around it and to the world connections listed, indeed this might be a nice eature for everyone sinse it'd add a little more flavour to the game.
for starters, if the number of connections betwene worlds was listed with the name, eg
"world 1, 4 connections"
then it'd be far easier to see at a glance what connected to what (yes, the connections are listed, but counting the number of them is more confusing when trying to get an overall idea).
Then, maybe the connections listed could say when they link to an unexplored or enemy world,
Eg,
"world 1,
connections
w5, unexplored, w6, w12 jim"
(where jim is the name of another player who owns world 12).
Then, lastly each world could also have a title associated with it to distinguish it's position in space and what was happening there.
Worlds that are yours and entirely surrounded by your own worlds could be listed as homeworld. World that have a connection to an unexplored world could be listed as fronteer, and worlds that have a connection to another players' space could be listed as boarder world.
this might also help other players get a better idea of the galaxy at large and add some flavour to the game as well, so would be of bennifit to others than just vi players.
Hope some of these ideas would be vaguely useable. of course, I'm not expecting changes immediately, I know people have lives outside working on games, but still, as i said stratogy is quite a thing with vi players at the moment and there are no total pbem games available so this would be something entirely different and new, and would, I think, if the mapping of things could be made easier potentially be a very fun game to play.