what´s going wrong with this game ?
why are there so many drop outs currently ?
looking at the other games, too, I assume there was a/were player managing at least two positions per game...?
by the way: David, a question rule:
was it your intention to define the actions as sharply as the program executes them ?
i am thinking of usable industries.
imagine a world with 10 industries, 2 i-ships and an enemy fleet with 8 ships.
in 100% accordance to the rules, the turnsheet would say: "usable industry: 6" (10-8+2*2)
you can´t give the order to build 10 ships, the client would answer you with an error warning.
BUT, as world owner, if you first give the order to build the 6 ships, and then give the second order to build the other 4 ships, you will actually succeed !!!
The client seems to calculate new after each order.
i noticed this before in the opposite direction, when i had barely enough i-ships to protect my industry against an attacking fleet, but after transferring them to a fleet my industry wasn´t able to build anymore (well, i had not really that many ships then/there...).
if this is the way you wanted to have, o.k., one only has to know
but otherwise: BUG-REPORT
MiTCh