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Map topology
Posted: Fri Jun 24, 2011 8:52 pm
by esoteric
So, historically the maps have been computer generated and 'flat' topologies. In one game I'm seeing a structure that strikes me as at least cylindrical for the bits I've seen; I assume potentially toroidal. Has there been a change to this?
Re: Map topology
Posted: Sat Jun 25, 2011 3:17 pm
by drwr
Re: Map topology
Posted: Sun Jun 26, 2011 7:07 am
by esoteric
I miss a lot of things these days.
Re: Map topology
Posted: Sat Nov 26, 2011 12:46 am
by Puzzler
Is there a setting that corresponds to the old random-connection computer-generated maps? Last time I created a game, I thought I was choosing random maps, but it seemed like it just randomly chose from the highly regular topologies.
Re: Map topology
Posted: Sat Nov 26, 2011 6:51 am
by drwr
Yes. The default game options now specify a random hand-drawn map, but you can change this. When you get to the "Ready to create game" page, pick the option "Select the game map".
David
Re: Map topology
Posted: Sat Nov 26, 2011 11:39 am
by Puzzler
Thanks. So now that the hand-drawn maps have been the default for nearly a year, what do people think? I've only had a chance to play RSW once since the change, and I found the highly regular square map to be kind of dull. On the other hand, the randomized maps can often be "unfair". Are there other tradeoffs? What do people like about the hand-drawn maps?