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# The average number of connections per world.
Connections = {
-5: (2.00, 2.10),
-4: (2.25, 2.40),
-3: (2.40, 2.55),
-2: (2.55, 2.70),
-1: (2.70, 2.85),
0 : (2.88, 2.92),
1 : (2.95, 3.05),
2 : (3.05, 3.25),
3 : (3.30, 3.60),
4 : (3.60, 4.00),
5 : (5.00, 6.00),
}
# The number of worlds in the galaxy, per player.
NumWorlds = {
-5: (8, 9),
-4: (10, 12),
-3: (12, 13),
-2: (13, 14),
-1: (14, 16),
0 : (16, 18),
1 : (18, 20),
2 : (20, 22),
3 : (22, 24),
4 : (24, 26),
5 : (32, 35),
}
# The number of fleets per player.
NumFleets = {
-5: (5, 8),
-4: (8, 10),
-3: (10, 12),
-2: (12, 14),
-1: (14, 16),
0 : (16, 18),
1 : (18, 21),
2 : (21, 24),
3 : (24, 27),
4 : (27, 30),
5 : (32, 35),
}
# The number of artifacts per each 15 players.
NumArtifacts = {
-5: (0, 20),
-4: (20, 60),
-3: (60, 80),
-2: (80, 90),
-1: (90, 95),
0 : (100, 100),
1 : (105, 110),
2 : (110, 120),
3 : (120, 140),
4 : (140, 180),
5 : (200, 250),
}
# The secret end-of-game target score.
EndOfGameScore = {
-5: (3000, 4500),
-4: (4500, 5500),
-3: (5500, 6000),
-2: (6000, 6500),
-1: (6500, 7000),
0 : (7000, 8000),
1 : (8000, 8750),
2 : (8750, 9500),
3 : (9500, 10000),
4 : (10000, 12000),
5 : (12000, 15000),
}
Where each table entry is a pair of numbers, corresponding to the minimum and maximum possible values, given that the corresponding parameter was selected. So, if you select "0: Average" number of worlds, there will be between 16 and 18 worlds per player. If you select "3: Very high", there will be between 22 and 24 worlds per player.
For the most part, I filled in these tables based on what subjectively felt about right to me.
Other kinds of options, particularly those which involve a random roll for each world (like number of population and number of industry), are not table-based in the same way; instead, the parameter changes the random weights that are used to define the bell-shaped curve.