Game Parameter Suggestions
Posted: Sun Dec 14, 2008 11:38 am
Hello all,
after lurking in front of the RSW homepage for a long time, I decided to register and play around with the the interface a bit. I also took over a hopeless position in a speciality game to get a grasp with the turn tool.
First of, David, You did a great job with the game, the user interface, and the gaming tool. Also, I like the fact the the community is still small. I have some suggestions and questions which came to my mind in the last 15 minutes, and I would like to share them with You
1) I would like to suggest the addition of randomness to the end of game parameter "number of turns". I find it quite nice not to know whether the game ends precisely, but still having a rough guess that it must be around turn x(+y).
2) Another nice addition to the game creation procedure could be a game comments / game announcement field, where the author of the game could state his intentions about the parameters in a short abstract.
3) Are multiple movements of fleets and different fleet key types (see also, StarCon) going to be implemented? Also, what is about the other gadjets (i.e. artifact1 + artifact2 = artifact3 or special ship)?
4) What about a distinction in the definition of general game goals ( i.e. reach score X ) and player dependent game goals (i.e. get all artifacts of type B, eliminate all players of type X)? Is it possible to intergrate such game parameters into the game setup procedure?
Regards,
Piotr
after lurking in front of the RSW homepage for a long time, I decided to register and play around with the the interface a bit. I also took over a hopeless position in a speciality game to get a grasp with the turn tool.
First of, David, You did a great job with the game, the user interface, and the gaming tool. Also, I like the fact the the community is still small. I have some suggestions and questions which came to my mind in the last 15 minutes, and I would like to share them with You
1) I would like to suggest the addition of randomness to the end of game parameter "number of turns". I find it quite nice not to know whether the game ends precisely, but still having a rough guess that it must be around turn x(+y).
2) Another nice addition to the game creation procedure could be a game comments / game announcement field, where the author of the game could state his intentions about the parameters in a short abstract.
3) Are multiple movements of fleets and different fleet key types (see also, StarCon) going to be implemented? Also, what is about the other gadjets (i.e. artifact1 + artifact2 = artifact3 or special ship)?
4) What about a distinction in the definition of general game goals ( i.e. reach score X ) and player dependent game goals (i.e. get all artifacts of type B, eliminate all players of type X)? Is it possible to intergrate such game parameters into the game setup procedure?
Regards,
Piotr