Control of World
Posted: Wed Sep 17, 2008 11:24 pm
In RSW Core, I have encountered two situations that appear almost identical to me, but have resulted in different world control outcomes. Can someone please explain this to me?
In both situations, my fleets attacked and eliminated a world's D-ships. In both situations, a third player's fleet showed up on the same turn. But in one case, control of the world reverted to neutral, and in another case, control of the world stayed with the defender.
Why?
The only difference I have noticed between the two scenarios is that in the case where the world stayed with the defender, the defender had no fleets stationed at the planet, and in the case where the world became neutral, the defender had a couple fleets stationed at the planet. If this were the reason for the different outcomes, I must admit that the difference is exactly opposite my intuition. It seems more reasonable that if a defender has fleets stationed at a planet, it helps prevent a world from reverting to neutral, rather than the other way around.
So what's going on?
Thanks!
In both situations, my fleets attacked and eliminated a world's D-ships. In both situations, a third player's fleet showed up on the same turn. But in one case, control of the world reverted to neutral, and in another case, control of the world stayed with the defender.
Why?
The only difference I have noticed between the two scenarios is that in the case where the world stayed with the defender, the defender had no fleets stationed at the planet, and in the case where the world became neutral, the defender had a couple fleets stationed at the planet. If this were the reason for the different outcomes, I must admit that the difference is exactly opposite my intuition. It seems more reasonable that if a defender has fleets stationed at a planet, it helps prevent a world from reverting to neutral, rather than the other way around.
So what's going on?
Thanks!