ShotsPerFleetShip vs. AttackMultiplier
ShotsPerFleetShip vs. AttackMultiplier
I was looking at some of the game customization options, and there was something that confused me. What is the difference between ShotsPerFleetShip and AttackMultiplier? They seem redundant. I can't see any difference between each of your ships firing two shots, and each of your ships firing one shot that does double damage (for instance).
Re: ShotsPerFleetShip vs. AttackMultiplier
I think there are subtle differences in roundoff rules. But you're right, they are largely redundant with each other.
That doesn't mean pointless, though; it's a question of convenience. You can set the shots-per-ship differently for I-Ships, P-Ships, and fleet ships, while the attack multiplier is global for your character type. This makes the attack multiplier more convenient to twiddle if you want to adjust the overall character attack strength, while the shots-per-ship is more convenient to twiddle if you want to mess with the relationships between different fleet types.
David
That doesn't mean pointless, though; it's a question of convenience. You can set the shots-per-ship differently for I-Ships, P-Ships, and fleet ships, while the attack multiplier is global for your character type. This makes the attack multiplier more convenient to twiddle if you want to adjust the overall character attack strength, while the shots-per-ship is more convenient to twiddle if you want to mess with the relationships between different fleet types.
David