enormous7a bug

A place for general chatter about games in progress, games completed, strategy advice, bug reports, or really anything at all that relates in some vague way to RSW.
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rob.schellgames
Posts: 2
Joined: Wed Jan 23, 2008 6:14 pm

enormous7a bug

Post by rob.schellgames »

As a merchant in enormous7a, I have been unable to load metal on the last 2 turns (15 and 16). I have checked with another player and verified that I was not un-set as a loader.

Since I attacked several players who I thought had cut me off last turn, only to find I am having the same problem with those players that I didn't attack, I am going to go into a corner and cry now.
drwr
Posts: 641
Joined: Sat Dec 10, 2005 10:56 am
Location: Glendale, CA
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Re: enormous7a bug

Post by drwr »

It is well-named as an enormous bug.

My humblest apologies. This is the sort of bug that I dread as a developer: so simple to introduce, so small and difficult to notice in testing, and yet so very devastating to sincere players in the game.

I've just fixed this particular bug. I could offer to roll the game back to the corrected turn 16, but I think we may have come too far in revealing each other's strategies and weaknesses for that to be a viable option.

Unless anyone has a better suggestion, I think our best choice is just to roll with it and charge forward.

David
rob.schellgames
Posts: 2
Joined: Wed Jan 23, 2008 6:14 pm

Re: enormous7a bug

Post by rob.schellgames »

Agreed. Tallyho!
shaqua471
Posts: 3
Joined: Wed Jan 30, 2008 11:57 am

Re: enormous7a bug

Post by shaqua471 »

Man this bug burned me pretty good. :shock:
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