drwr wrote: ↑Mon Oct 05, 2020 8:14 am
And it took me about two years of my free time to write the current game client, which is fundamentally not an in-browser game. It would presumably take me another two years of work to rewrite it to be an in-browser game.
Thank you for your work. From experience in running a free turn based game [1], I know the magnitude of the time investment for hobby game development first hand. Out of cusiosity: Do you have a rough absolute time estimate?
I am not sure whether RSW really fits the current demographic of the market, and how easy the UI/GUI is translatable to a simplified mobile interface.
sun-e wrote:
I guess, with a nice web interface like NEPTUNES PRIDE the playercount will increase pretty mich.
This is a hypothesis. Do you have any arguments to back that up? From a quick Google search it does not seem like Neptune's Pride has increased humoungously [2,3].
My take is that certain categories of games will stay in the market, albeit in the super passionate player niche. At least Atlantis, Olympia, VGA Planets Nu, etc prove this point. Most of these games are not easily translated to a mobile UI, and the competition on the gaming market is HUGE.
My hypothesis: It is easier (and cheaper) to grow the player base organically than actually developing a new client.
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[1] Arcadia Atllantis Series, see also:
https://web.archive.org/web/20081105155 ... harmus.de/
[2]
https://forum.ironhelmet.com/t/how-many-players/6210/6
[3] ~ 580 members on Reddit.
https://www.reddit.com/r/neptunespride/ ... ll_active/
[4]
https://planets.nu/