Draw maps...
Draw maps...
I have problems with some maps. They really confused me. Its difficult to bring the planets in a clear map view. I saw, there is a XML download option at the maps. How this files can be used? If I found the correct map, I can import hat into the client or what?
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- Posts: 80
- Joined: Tue Nov 09, 2010 3:13 pm
Re: Draw maps...
divers3n started recently, where one of Somnos' chickenwire-maps is used. I tried to download it, but somehow the link doesn´t work.
Would like to learn the handling of this, too.
sun-e, sounds like you still don´t use a holo-projector...
if you are involved in debts4z - the map is perfectly simple if you move the black holes in one corner and tunnel all its connections
MiTCh
Would like to learn the handling of this, too.
sun-e, sounds like you still don´t use a holo-projector...
if you are involved in debts4z - the map is perfectly simple if you move the black holes in one corner and tunnel all its connections
MiTCh
Re: Draw maps...
Ja, just try to analyse the map of world5a... thats a neat one
Arioch
Arioch
Armageddon has been yesterday - today we are in REAL trouble...
Re: Draw maps...
Yeah, this map looks so stupid, its tricky and boring to play. I guess this game will have many dropoutsArioch wrote:Ja, just try to analyse the map of world5a... thats a neat one
Arioch
Its nearly impossible to draw a map...
Re: Draw maps...
The XML map files available for download are intended for loading into the map editor, but cannot be loaded into the game client. You have to sort out the world connections on your own. If there is much protest against a particular map, I'm willing to remove it from the available map selections. But note that complex maps like these are what you get when you select map type "advanced".
David
David
Re: Draw maps...
LOL David!
This map (world5a) is "computer generated", or at least it is shown as that in the client... I really did not know that your computer has a sense of wicked humor
Arioch
This map (world5a) is "computer generated", or at least it is shown as that in the client... I really did not know that your computer has a sense of wicked humor
Arioch
Armageddon has been yesterday - today we are in REAL trouble...
Re: Draw maps...
Damn, we have the first leavers because the map is to confused
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- Posts: 80
- Joined: Tue Nov 09, 2010 3:13 pm
Re: Draw maps...
I took over.sun-e wrote:Damn, we have the first leavers because the map is to confused
Looks like we have a 3d-map with layers of squares.
Once you sorted out the first two hops from your hw, the rest should fit in by itself.
Did you try this structure already ?
Mirek / MiTCh
Re: Draw maps...
In fact, it is not. It is user-generated. The game description for world5a includes the line:This map (world5a) is "computer generated", or at least it is shown as that in the client
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Uses the map set "advanced".
Does the game client really say the map is computer-generated? If it does, that sounds like a bug in the client.
David
Re: Draw maps...
David,
yes it does:
Arioch
yes it does:
Arioch
Armageddon has been yesterday - today we are in REAL trouble...
Re: Draw maps...
Hmm, it's also kind of strange that it shows a combination of English and German. And one of the characters doesn't even print. I'll look into it.
David
David
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- Posts: 80
- Joined: Tue Nov 09, 2010 3:13 pm
Re: Draw maps...
Hi David,
then please check one more thing:
I usually play at home on my desktop using the client (online).
But for my business trips I have the client also installed on my notebook - offline.
Problem is, the offline client doesn´t accept several (overridden) parameters like more hops for fleets, higher metal loading factors or (now in divers3n) 4 gifts per turn.
Thx.
Mirek
then please check one more thing:
I usually play at home on my desktop using the client (online).
But for my business trips I have the client also installed on my notebook - offline.
Problem is, the offline client doesn´t accept several (overridden) parameters like more hops for fleets, higher metal loading factors or (now in divers3n) 4 gifts per turn.
Thx.
Mirek
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- Posts: 80
- Joined: Tue Nov 09, 2010 3:13 pm
Re: Draw maps...
@all:
my first guess was right. World5a is Rubiks Cube.
I have now 4 layers of squares connected to each other.
Not nice or easy to handle, but the structure is perfectly clear.
Start with a hop-3 world, not with yout hw, when you "draw" your map.
MiTCh
my first guess was right. World5a is Rubiks Cube.
I have now 4 layers of squares connected to each other.
Not nice or easy to handle, but the structure is perfectly clear.
Start with a hop-3 world, not with yout hw, when you "draw" your map.
MiTCh
Re: Draw maps...
Gee I don't know why people are having trouble with the maps - they are all posted on the web page. By Turn 2 you can tell by the number of connections which of the advanced maps could be the one - and it's usually only one map which you can view to set up. I think part of the fun is cracking the map - then you can make educated guesses about worlds that don't connect at the edges - but then do. You can write (manually) orders for flight based on this and even if the client declares an error your flight plan can work.
somnos
somnos
Re: Draw maps...
I got no problem with the map (so far)
Hi Elliot...
Hi Elliot...