Search found 646 matches

by drwr
Thu Feb 13, 2025 9:43 am
Forum: Game Chatter
Topic: prevents3v
Replies: 2
Views: 676

Re: prevents3v

This game is set as "Game will end when one player remains." Although you do own (almost) the entire map, there are indeed two players still in the game, and I will confirm that the other player is taking advantage of the Pandora's Box to hide where you can't reach them. But they're still ...
by drwr
Mon Jan 20, 2025 10:52 am
Forum: Game Chatter
Topic: map export with world positions?
Replies: 2
Views: 2100

Re: map export with world positions?

Indeed, if you generate an export from the client, it should always include the world positions; but when you generate it from the web interface they usually won't be there because the web interface doesn't actually know how you've arranged the worlds in your client.

David
by drwr
Mon Jan 20, 2025 10:50 am
Forum: Game Chatter
Topic: create standalone maps?
Replies: 4
Views: 1052

Re: create standalone maps?

This does seem like a giant hack around a missing interface. I'm glad you've got a working solution, though! I'll add the requested interface to my TODO list for some unspecified time in the future.

David
by drwr
Mon Jan 20, 2025 10:48 am
Forum: Game Chatter
Topic: dalton7w
Replies: 2
Views: 1099

Re: dalton7w

My apologies for overlooking this! And for the server bug that locked it up. I believe I've fixed the bug and kicked the game again. Please let me know if it locks up again!

David
by drwr
Sun Dec 29, 2024 2:47 pm
Forum: Game Chatter
Topic: Messages Reformatted
Replies: 1
Views: 3613

Re: Messages Reformatted

Oh, no, I'm sorry. That's the client's fault; it doesn't consider the possibility that a message might be anything other than a block of text that can be wrapped anywhere.

I suppose that could become a new feature at some point.

David
by drwr
Thu Nov 21, 2024 10:08 am
Forum: Game Chatter
Topic: Dalton7w in need of a replacement!
Replies: 3
Views: 5452

Re: Dalton7w in need of a replacement!

The game settings specified a minimum of 9 players, which is why it would not start with only 8 players. I tweaked the game settings to allow it to start one player short. Now you're in an 8-player game, enjoy!

David
by drwr
Thu Jul 25, 2024 4:20 pm
Forum: Game Chatter
Topic: RSW Client Not Connecting
Replies: 6
Views: 7517

Re: RSW Client Not Connecting

Ah, I think you are right.

Have you tried setting the drop-down to "XML web push" yet? That might mitigate this, the client might be able to do all of its communication via plain HTTP.

David
by drwr
Mon Jul 22, 2024 4:55 pm
Forum: Game Chatter
Topic: RSW Client Not Connecting
Replies: 6
Views: 7517

Re: RSW Client Not Connecting

Ah, you can try changing the Comm method from "XML connect" to "XML web push". That should use port 80 entirely instead of switching over to port 8123. It's a little less efficient, but it's just as capable; and it's less likely to be blocked by any overly sensitive security prot...
by drwr
Mon Jul 22, 2024 4:51 pm
Forum: Game Chatter
Topic: RSW Client Not Connecting
Replies: 6
Views: 7517

Re: RSW Client Not Connecting

Hmm, from everything you posted, I don't see anything wrong; and it seems like the configuration is basically correct since it's able to establish at least the first handshake with the server. That said, I haven't tested the Mac client in more than a few years; and maybe the recent OSX versions intr...
by drwr
Tue Jul 16, 2024 4:55 pm
Forum: Game Chatter
Topic: Unwritten Rules -- BEWARE!
Replies: 1
Views: 4734

Re: Unwritten Rules -- BEWARE!

Hmm, I'm surprised that you say having a question mark in your player handle is causing trouble--I'm pretty sure it shouldn't! And, in fact, trying this out myself now, everything seems to work OK, even with a question mark on the end of my name--I can download my turn reports, in both TXT and XML f...
by drwr
Mon Nov 06, 2023 8:28 am
Forum: Game Chatter
Topic: wxPython for RSW client
Replies: 1
Views: 9241

Re: wxPython for RSW client

I'll make the update, thanks! It also requires Python 2, and I'm not sure that's spelled out either.
by drwr
Thu May 12, 2022 8:04 am
Forum: Game Chatter
Topic: Forum is back up!
Replies: 1
Views: 8946

Forum is back up!

My apologies for the month-long forum downtime. There was a system change that required updating the version of phpBB we are using to the latest version, and I've just completed the update. Thanks for your patience!

David
by drwr
Sat Dec 04, 2021 12:03 pm
Forum: Game Chatter
Topic: Questions and edge cases
Replies: 1
Views: 14153

Re: Questions and edge cases

Hi Kurt! Welcome to RSW! 1. when I mark my orders as draft, will they be executed when the deadline arrives? Yes, but... if the turn time expires and your orders are still marked as draft, this will counted as a "missed turn", even though the draft orders are accepted and executed. If you ...
by drwr
Tue Nov 23, 2021 8:44 am
Forum: Game Chatter
Topic: Moving
Replies: 1
Views: 11434

Re: Moving

If the connection actually does exist, then the move command will go through. If you are mistaken about the connection, then the move command will fail. The "connection may or may not exist" message is just a warning that you haven't seen in-game evidence that the connection exists yet. It...
by drwr
Mon Sep 13, 2021 9:22 am
Forum: Game Chatter
Topic: Capturing
Replies: 1
Views: 11655

Re: Capturing

That is correct. Generally, a world with zero population cannot be captured. If you happen to be a Positronix, it's relatively easy to drop at least one robot to the world (which counts as non-zero population) and then you can capture it. For most other player types, you have to migrate at least one...