Search found 3 matches
- Sun Feb 26, 2012 11:38 pm
- Forum: Game Chatter
- Topic: The Vi access question
- Replies: 4
- Views: 7094
Re: The Vi access question
Hi. Python has great support for self voicing, and this is one of the cases I think where self voicing could really help players get an overview simply through movement around the map. For instance, while obviously in game terms things are just "connected" with no direction, knowing that p...
- Sat Feb 25, 2012 10:34 pm
- Forum: Game Chatter
- Topic: The Vi access question
- Replies: 4
- Views: 7094
Re: The Vi access question
Hi. In fairness this is partly my fault as well, sinse I also forgot to chase things up though I did create an account and sign up for the game. I've just played a single player core game with the web interface, to practice pushing my ships around and going to different planets. Everything was absol...
- Sat Feb 25, 2012 3:59 am
- Forum: Game Chatter
- Topic: The Vi access question
- Replies: 4
- Views: 7094
The Vi access question
Hi. A long while ago (several months), the creator of the game turned up on the audeasy access list for visually impared gamers. While the game looks great as far as everything being text goes, the only real issue at the time was the maps, sinse obviously keeping track of a hole bunch of different w...