Search found 20 matches
- Sat Mar 31, 2012 6:18 pm
- Forum: Game Chatter
- Topic: Turning a map into a background template
- Replies: 1
- Views: 5002
Turning a map into a background template
The new Somnos maps can make organizing worlds difficult. Here is one way to help. 1. Figure out which map-set you are on. (rsw home->Play->select Uses map set "X" for the game you are interested in, then browse the list until you find a match). 2. Right-click on the image of the map, sele...
- Sat Mar 31, 2012 5:58 pm
- Forum: Game Chatter
- Topic: Brussels3 Mapping
- Replies: 5
- Views: 8772
Brussels3 Mapping
The new Somnos maps can be a challenge to organize. This latest game is based on one of the Hypercube Out maps. This REALLY shouldn't be a spoiler, as it is the only possible fit. If it is a spoiler, you probably could really use what is to follow. Edit: Make sure you first select "Map -> Snap ...
- Mon Mar 26, 2012 6:41 pm
- Forum: Game Chatter
- Topic: Phase when Arms Dealer drops ships?
- Replies: 1
- Views: 5129
Phase when Arms Dealer drops ships?
Can't find anywhere telling me what phase of the turn the Arms Dealer drops ships. Does it happen during Phase 2 (Unloading), Phase 4 (Building), Phase 6/7 (Combat/Movement) or some other phase? Curious, 'cause apparently I can build ships AND transfer ships off of the same key on the same turn. The...
- Sun Jan 15, 2012 6:29 pm
- Forum: Game Chatter
- Topic: Team Game Problem
- Replies: 1
- Views: 4718
Team Game Problem
I'm in trucks3x. Was the last to enter orders last turn, I think by at least several hours, turn ran right after. Having trouble with the "team" part of the game, as the client only showed me one single order having been entered by my teammate last turn when in fact there were more than th...
- Sat Oct 15, 2011 7:35 pm
- Forum: Game Chatter
- Topic: proxy8o error (no fleet keys at HW)
- Replies: 12
- Views: 13522
Re: proxy8o error (no fleet keys at HW)
MiTCH, have run single-player multi-position setups with your starting parameters. Until bug-fix, you need Number of fleets = 3 to have just enough to give each of the 4 HWs 24 keys each, and Number of fleets = 4 to have enough for the 4 HWs and some left over for treasure worlds (and possibly some ...
- Tue Oct 04, 2011 3:10 pm
- Forum: Game Chatter
- Topic: proxy8o error (no fleet keys at HW)
- Replies: 12
- Views: 13522
Re: proxy8o error (no fleet keys at HW)
Drwr, didn't know about the single-player multiple positions possibility, thanks for tweaking me to it. I set up a game to mimic proxy8o (called savage4d), except single player with 4 positions. Player 1 gets 24 fleets, player 2 gets 4 fleets, players 3+4 get zero fleets. Mitch, I don't think proxy8...
- Sun Oct 02, 2011 1:45 pm
- Forum: Game Chatter
- Topic: proxy8o error (no fleet keys at HW)
- Replies: 12
- Views: 13522
Re: proxy8o error (no fleet keys at HW)
Drwr, thanks for looking into it. Also note the specifications for fleets at gold/silver/bronze worlds. They may not have the right numbers either, depending on how fleets were distributed. Mitch, my bad. Sorry about the other "treasure" map game but with the initial parameters you set and...
- Sun Oct 02, 2011 10:40 am
- Forum: Game Chatter
- Topic: proxy8o error (no fleet keys at HW)
- Replies: 12
- Views: 13522
Re: proxy8o error (no fleet keys at HW)
Screen-grab. Notice the "0 fleets here", nothing under "Fleet List".
- Sun Oct 02, 2011 10:21 am
- Forum: Game Chatter
- Topic: proxy8o error (no fleet keys at HW)
- Replies: 12
- Views: 13522
Re: proxy8o error (no fleet keys at HW)
Here's my Turn 1 report (starting conditions clipped out). Notice the complete lack of fleets: Game proxy8o, Turn 1, [BelkarBitterleaf] RSW Advanced This game uses the map verne4hw. [BelkarBitterleaf]: Skip Tracer Worlds: 1 Industry: 40 Mines: 4 People: 50 ------------ World 27:[BelkarBitterleaf] Co...
- Sun Oct 02, 2011 9:57 am
- Forum: Game Chatter
- Topic: proxy8o error (no fleet keys at HW)
- Replies: 12
- Views: 13522
proxy8o error (no fleet keys at HW)
Game started with no fleet keys at my HW. Kind of makes it difficult to play.
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- Fri Sep 02, 2011 7:09 am
- Forum: Game Chatter
- Topic: Problem with New Advanced Character Types
- Replies: 8
- Views: 10764
Re: Problem with New Advanced Character Types
Right, that's a totally different problem. Did the sign-up names (e.g. Ploor, Fitzban I recognize from previous games) leak into the anon game as ghost players?
- Fri Sep 02, 2011 5:07 am
- Forum: Game Chatter
- Topic: Problem with Modifier2b Turn 4?
- Replies: 3
- Views: 5501
Re: Problem with Modifier2b Turn 4?
Aha! Thanks MiTCh. I'm Wildcard, I did capture (3.5:1) the fleet this turn.
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- Fri Sep 02, 2011 5:02 am
- Forum: Game Chatter
- Topic: Problem with New Advanced Character Types
- Replies: 8
- Views: 10764
Re: Problem with New Advanced Character Types
Tieffdschie, divers3n was and starring5f is a "no-communication" game. To aid in the "no-communication" aspect, I believe EVERY player will see different randomized names for opponents, and different numbering for worlds and fleets. This is to make side-channel communication more...
- Thu Sep 01, 2011 3:22 pm
- Forum: Game Chatter
- Topic: Problem with Modifier2b Turn 4?
- Replies: 3
- Views: 5501
Problem with Modifier2b Turn 4?
Hi Admin, wondering if you can look into something for me. Turn 4 of modifier2b, I (BongoBob/Belkar Bitterleaf) have 2 fleets at what is (neutral) W40 for me. The world has population, and no neutral ships or opposing ships are present or passing through. Yet I did not gain ownership of the planet a...
- Thu Sep 01, 2011 3:11 pm
- Forum: Game Chatter
- Topic: Problem with New Advanced Character Types
- Replies: 8
- Views: 10764
Problem with New Advanced Character Types
Admin and/or Somnos, I've noticed there is a problem with artifacts and scoring with the 2 new character types (Ship Hoarder and Wildcard). It is not possible to score points with any artifact, and yet it is possible to lose points with cursed artifacts. This imbalance should be addressed, one way (...