Extreme RSW - Previous2p

A place for general chatter about games in progress, games completed, strategy advice, bug reports, or really anything at all that relates in some vague way to RSW.
Post Reply
User avatar
Posts: 96
Joined: Thu Feb 07, 2008 7:01 pm

Extreme RSW - Previous2p

Post by somnos »

EXTREME RSW - This game is designed for extremes on character powers and scoring. It is not meant to be fair but I hope it will be fun. Here is a brief summary of all the changes I made listed in more detail in the game sign up area.

1) General - 7 fleets/HW T1. Mines increase 2/7 turns. Random character assignment. Worlds, fleets, art, connections, industry, mines, pop are ultra or extremely high.

1) Architect. Bridges are half price. A collapsed bridge has a 100% penalty (no points awarded).

2) Arms Dealer. Can fly 5 hops. Points are 30/15 per ship for clients/for himself. Can triple load metal and only needs 1 metal per ship built. These are flying industry.

3) Collector. Doesn't have much power so I've increased the points scored dramatically. Only 8 art/museum.

4) Emperor - Can build industry with 2 metal or scrap 2 Ishps (cheap). Gets 2 pts/industry or mine. 5 pts/world and 1 pt/15 population.

5) Missionary. Increased conversion power. 30% conversion by population or ships. Scores 4 pts/targetted kill. 2 points/martyr or 1pt/martyr after choosing a target. Gets 20 pts/fully converted world and 1 pt/5 converts. Could do extremely well.

6) Positronix. PBB costs 20 ships now. 1 industry/metal builds 4 robots and 1 ship can split into 4 robots. 3 pts/ pop kill and 15 pts/robotic world owned.

7) Raider - Plunder recovers in 3 turns. Comandeer is now with a >2 ratio. Enhanced plunder schedule 140/100/80/60/30. 8 pts/fleet owned.

8) Scavenger - now scavenges 40% of destroyed ships. If he has greater number of ships of all nonowned ships he captures neutral fleets (ratio 1.0 instead of 2.0).

9) Skip Tracer - Can fly 5 hops now. Survives a Blackhole. Even more resistant to ambush (0.3 ratio instead of 0.5)
Scores 20 pts/new world seen.

10) Trader - gotta make him compete with the Arms dealer so now he can fly 6 hops. He can also survive a black hole to get to metal and his loading capacity is 4 metal/ship.

11) Warlord - Attack/ambush multiplier is now 2.0. Enhanced scoring Ships destroyed 15/30 nontarget/target. Fleets captured 30/60 and worlds captured 200/400.

I hope we have fun. Sign up.

Post Reply