Congratulations to Chris Rodriguez for taking the win on an amazingly early turn 13!
Good game and I'm proud to say a strong showing for Schell Games. Now it's time to play Planarity with my map.
wheel3q
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- Posts: 58
- Joined: Fri Jul 27, 2007 12:10 pm
- Location: Pittsburgh, PA
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- Posts: 58
- Joined: Fri Jul 27, 2007 12:10 pm
- Location: Pittsburgh, PA
- Contact:
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- Posts: 58
- Joined: Fri Jul 27, 2007 12:10 pm
- Location: Pittsburgh, PA
- Contact:
I had been considering it. It's pretty tedious to arrange the map after a big import or, of course, at the end of the game. It can even be a pain when you happen across a connection between distant worlds or a nasty intersection. I think the hard part would be finding the right balance between giving the user control and doing something automatic.
If I do anything, I'll do it right in the client code.
If I do anything, I'll do it right in the client code.
I was pretty lucky. I started out with a lot of worlds close to my home world, pumping up my score faster then normal. And I ended up being surrounded by 2 artifact collectors and 1 dropout, and everyone was non aggressive. After I had enough worlds, it was just staying under the radar, trying to keep from contacting people (so they wouldn't know my score), and hold out..