Just launched two new games that need signups and players! One of them we are calling the Absurdly High Game where virtually EVERY parameter has been toggled as "absurdly high" (with the exception of black holes). Thought it would be interesting to see a game like this where there is the possibility for a TON of industry and ship production. Also, crafting a game with a SPECIFIC TURN ENDING also seemed unusual for us--each player can calibrate how to strategize their scoring based on how fast/slow they want their individual characters to point. I think the fixed game turn ending is one we should look at more. We have seen far too many 51% games lately that don't seem to make sense in terms of how they are scoring/ending.
Any thoughts on the new game set-ups or suggestions as to how to make them better?
A place for general chatter about games in progress, games completed, strategy advice, bug reports, or really anything at all that relates in some vague way to RSW.
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