Search found 101 matches
- Wed Mar 25, 2009 6:51 am
- Forum: Game Chatter
- Topic: First Playtest of 5 new characters - Feedback
- Replies: 4
- Views: 5676
Re: First Playtest of 5 new characters - Feedback
Hi Dale It would take a tweak of the programming to make the ships immobile when overloaded. I would have to talk to the moderator of RSW to see if he is willing to go this route or to just change the ratio as I suggested. Problem is - later in a game when the arms dealer has 200-300 ships he could ...
- Sun Mar 22, 2009 2:35 pm
- Forum: Game Chatter
- Topic: First Playtest of 5 new characters - Feedback
- Replies: 4
- Views: 5676
First Playtest of 5 new characters - Feedback
Hi All If you were in Slave 3m I would very much like to hear from you about the game. If you played one of the new characters which included Architect, Skip Tracer, Arms Dealer, Warlord or Scavenger I would appreciate your feedback. For information about the setup of the new characters please look ...
- Thu Jan 08, 2009 6:58 pm
- Forum: Game Chatter
- Topic: Playtesting New Characters
- Replies: 18
- Views: 17289
Re: Playtesting New Characters
Hi It depends how you look at it. If you look at the cost - you need 25 ships for a PBB. A robot attack with 25 yields 50 robots and 200 kills which is 400 points. But if you creat a PBB you only have to launch it on a population of 100 to yield 200 kill points + 200 PBB points = 400. So every PBB l...
- Fri Dec 12, 2008 8:25 am
- Forum: Game Chatter
- Topic: Playtesting New Characters
- Replies: 18
- Views: 17289
Re: Playtesting New Characters
Hey Everyone in Slave3 At the end of the game I would love to see some chatter regarding the new characters - how they interact with each other and the old characters, their powers - too strong, too weak and their scoring. I suspect some may need tweaking especially in the scoring department. And do...
- Tue Dec 09, 2008 7:13 am
- Forum: Game Chatter
- Topic: Playtesting New Characters
- Replies: 18
- Views: 17289
Re: Playtesting New Characters
I wish the player base was larger in RSW because I think it would be neat if we has 22 players - 2 of every type. I realize everyone will want to try out the new characters at first since they are a novelty but a game with only the 5 new types wouldn't be very rich. Someone has to be a trader or a m...
- Thu Dec 04, 2008 4:57 pm
- Forum: Game Chatter
- Topic: Playtesting New Characters
- Replies: 18
- Views: 17289
Re: Playtesting New Characters
Slave3m is the first 11 character playtest.
Sign up soon before all the character types are gone
Somnos
Sign up soon before all the character types are gone
Somnos
- Thu Dec 04, 2008 4:32 pm
- Forum: Game Chatter
- Topic: Playtesting New Characters
- Replies: 18
- Views: 17289
Playtesting New Characters
Hi all I've been working with RSW to develop new characters that would work well within the RSW universe. At present 5 exciting new characters have been developed. Each has special powers, strengths and weaknesses and often unique ways of scoring. Obviously we wish to play test them to make sure the...
- Tue Nov 18, 2008 1:41 pm
- Forum: Game Chatter
- Topic: Upscale9n
- Replies: 4
- Views: 6028
Re: Upscale9n
Hi All I'm having trouble getting the Warlord character to work better. It has no special ability and only scores by fighting. Yet in both games the Warlord gets picked on. Some sort of prejudice because of his character name? The Raider is more dangerous with their capture ability and yet people wo...
- Sun Jul 13, 2008 5:55 pm
- Forum: Game Chatter
- Topic: morocco2y
- Replies: 3
- Views: 4284
Re: morocco2y
HI David I was the one who tweaked this game. First let me comment that the high rankings of Emperor, Raider, Missionary and Collector shows me that my adjustments of their scorinng was spot on. In the original Starweb game the Raider, Missionary and Emperor were very rare winners (usually if their ...
- Thu Apr 10, 2008 5:14 pm
- Forum: Game Chatter
- Topic: morocco2x Warlord character
- Replies: 1
- Views: 3131
Re: morocco2x Warlord character
I am hoping this character becomes a regular feature in RSW. I like that the Warlord character type is unique from the Starweb game from which RSW was derived. This character is warlike because his point base is from capturing worlds and fleets. I also like that the Warlord can capture converted and...
- Mon Apr 07, 2008 5:10 pm
- Forum: Game Chatter
- Topic: RSW version 0.98.3
- Replies: 12
- Views: 9884
Re: RSW version 0.98.3
>>* New GUI for showing fleets on the map, and for issuing move/fire/transfer orders via drag-n-drop.<< I figured out how to issue a drag and drop ship movement (helps to have the fleets shown on the map view). I cannot figure out how to do transfer of ships or the fire order with drag and drop. Any...