Search found 61 matches

by Puzzler
Wed Aug 27, 2008 8:24 am
Forum: Game Chatter
Topic: Serious uninstall bug - Windows XP
Replies: 4
Views: 5420

Re: Serious uninstall bug - Windows XP

Thanks for fixing that so quickly. As a technical guy, I'm kind of curious what installer system you use, and what caused the problem, just so I can know for future reference. If you can give a short summary, I'm interested. Was it caused by my installing in a subfolder of Programs, or was it someth...
by Puzzler
Wed Aug 27, 2008 12:02 am
Forum: Game Chatter
Topic: End of game report
Replies: 4
Views: 5467

Re: End of game report

My end of game report now seems to be reflecting the correct numbers. Perhaps it's because I downloaded the omniscient view info, or perhaps it's just from exiting the program and coming back in, but it is now correct.
by Puzzler
Tue Aug 26, 2008 11:36 pm
Forum: Game Chatter
Topic: End of game report
Replies: 4
Views: 5467

End of game report

Just finished my first game. The number of worlds, fleets and ships reported as owned by the various players is inconsistent between the "Game Info" panel and the "Report" window. My guess is that the "Game Info" report is correct, because the "Report" counts ...
by Puzzler
Tue Aug 26, 2008 9:30 pm
Forum: Game Chatter
Topic: Serious uninstall bug - Windows XP
Replies: 4
Views: 5420

Serious uninstall bug - Windows XP

On Windows XP, when I uninstall the RSW Client, the uninstaller deletes EVERYTHING in my start menu that is installed for my personal user account (as opposed to the start menu items that are installed for all users). And I mean here that it deletes things that have nothing to do with RSW. I was abl...
by Puzzler
Sun Aug 24, 2008 11:09 pm
Forum: Game Chatter
Topic: Start time oddity
Replies: 2
Views: 4185

Start time oddity

When creating a game, if you specify a start time on a given date, the actual start time after clicking submit is shifted by a few minutes from what was specified. You can also see this behavior if you begin the process of creating a game, and then, rather than clicking submit right away, spend a fe...
by Puzzler
Wed Aug 20, 2008 7:38 pm
Forum: Game Chatter
Topic: Forum bug?
Replies: 3
Views: 4690

Re: Forum bug?

I also get a blank page when I click on the link in any email sent to me about a new post to one of my subscribed threads.
by Puzzler
Wed Aug 20, 2008 5:42 pm
Forum: Game Chatter
Topic: Large games?
Replies: 3
Views: 4603

Re: Large games?

in a very large game it may be unlikely, at best, that players ever meet those players on the other side of the galaxy, The phrase "other side of the galaxy" makes me wonder at the topology of the galaxy. In the 3-player game I'm playing, one player is definitely "in the middle"...
by Puzzler
Wed Aug 20, 2008 5:35 pm
Forum: Game Chatter
Topic: Forum bug?
Replies: 3
Views: 4690

Forum bug?

When every I try to login on the forum login page, I get a blank page, and it doesn't actually log me in.

However, if I login on the rswgame login page, and then switch to the forum, it works fine.
by Puzzler
Wed Aug 20, 2008 10:33 am
Forum: Game Chatter
Topic: Games on a schedule
Replies: 1
Views: 3758

Games on a schedule

When creating a game, how does the "Scheduled days" option interact with the "quick turns" option? In other words, if you're scheduled for M, W, F, and people finish their Monday turns early, what happens? Is the next turn still due Wednesday? What if the Wednesday turn finishes ...
by Puzzler
Wed Aug 20, 2008 10:25 am
Forum: Game Chatter
Topic: Large games?
Replies: 3
Views: 4603

Large games?

Looking through the list of completed games, it doesn't look like there have been many(any?) large games played. Do you think there would be any difficulties scaling to, say, 40 players? I mean this question both from a technical perspective, and also from a gameplay perspective (I'm thinking RSW co...
by Puzzler
Mon Aug 18, 2008 5:03 pm
Forum: Game Chatter
Topic: Core game interface
Replies: 5
Views: 5948

Re: Core game interface

A lot of that I had figured out, but not the part about selecting a region of space for highlighting in the fleet list. That should help. I guess there may be other subtleties to the interface I still need to discover.

Speaking of which, what does Track world size from sort do?
by Puzzler
Mon Aug 18, 2008 3:46 pm
Forum: Game Chatter
Topic: The story behind RSW?
Replies: 4
Views: 5572

Re: The story behind RSW?

How long has it taken you to develop the program?
by Puzzler
Mon Aug 18, 2008 3:41 pm
Forum: Game Chatter
Topic: Core game interface
Replies: 5
Views: 5948

Re: Core game interface

I'm aware of the pop-ups. But frequently, I want to find the largest fleet in an area. Hovering over dozens of fleets, waiting a few seconds for the info to pop-up on each one, all adds up. I can get the job done, but it feels slow, and since fleet size (at least in the core game) is the most import...
by Puzzler
Mon Aug 18, 2008 2:52 pm
Forum: Game Chatter
Topic: Core game interface
Replies: 5
Views: 5948

Core game interface

A couple newbie observations about the core game. 1. The turn report news in the interface isn't as detailed as the one on the website. For example, it combines a lot of movement and combat info into vague overall statements (you have witnessed combat at ...). I'd ideally like more of a blow-by-blow...
by Puzzler
Mon Aug 18, 2008 2:02 pm
Forum: Game Chatter
Topic: The story behind RSW?
Replies: 4
Views: 5572

Re: The story behind RSW?

Thanks for making this free. I'll start spreading the word...