Search found 636 matches

by drwr
Tue Aug 14, 2007 4:01 am
Forum: Game Chatter
Topic: RSW version 0.87
Replies: 8
Views: 11371

RSW version 0.87

Not a whole lot of meat in this release--maybe not enough to justify a release in the middle of the week like this, so close on the heels of 0.86--but I was up late last night fixing several things that had been annoying me, and having gone through that much trouble, I just couldn't wait any longer....
by drwr
Sun Aug 12, 2007 3:48 pm
Forum: Game Chatter
Topic: RSW version 0.86
Replies: 8
Views: 9742

This appears to be due to the table element that's enclosing the entire current games section.
Oh, I hadn't noticed that table element before. That can only be a bug; I don't really know how that crept in there. I'll remove it for future releases.

David
by drwr
Sun Aug 12, 2007 3:40 pm
Forum: Game Chatter
Topic: RSW version 0.86
Replies: 8
Views: 9742

I suspect this is a bug in Opera, although I'm curious what your purpose is in adding an additional line-feed character in front of the line break. I didn't put it there; it was like that when I got it. :) It came from a sample style sheet provided by w3.org. Originally, when I was writing my own s...
by drwr
Sun Aug 12, 2007 2:35 pm
Forum: Game Chatter
Topic: RSW version 0.86
Replies: 8
Views: 9742

Indeed, while Opera supports CSS, it interprets a few things slightly differently from the other browsers. I found a suitable fix and checked it in, and published it to the server.

David
by drwr
Sun Aug 12, 2007 2:06 pm
Forum: Game Chatter
Topic: RSW version 0.86
Replies: 8
Views: 9742

I've also noticed that game summary text (for instance, on the My games page) becomes more and more difficult to read the more information is added to it. Hmm? That's odd, it should be formatted in multiple lines, nicely readable. On my browser, it looks like this: http://www.ddrose.com/~drose/whee...
by drwr
Sat Aug 11, 2007 3:50 pm
Forum: Game Chatter
Topic: In-game messages fubar
Replies: 1
Views: 6684

This issue is now fixed as of version 0.86.

David
by drwr
Sat Aug 11, 2007 2:40 pm
Forum: Game Chatter
Topic: RSW version 0.86
Replies: 8
Views: 9742

RSW version 0.86

RSW server/client version 0.86 is now live. The big news with this update is the replacement of the old, broken messaging system with a much better integrated messaging system. The full ChangeLog entry for this release: Version 0.86 * Reworked messaging system, combining in-game "stored" m...
by drwr
Thu Aug 09, 2007 8:44 am
Forum: Game Chatter
Topic: In-game messages fubar
Replies: 1
Views: 6684

In-game messages fubar

Several players have reported to me problems with delivering in-game ("stored") messages. There do appear to be real issues in there with such messages occasionally getting lost without having been delivered. I hope to straighten out the messaging system over the upcoming weekend, incident...
by drwr
Wed Aug 08, 2007 7:38 pm
Forum: Game Chatter
Topic: Discouraging procrastination
Replies: 6
Views: 10259

The only problem with this idea: * Send a "hey, you're holding everyone up" email to the last player in a given turn to submit orders. is that it's only effective if there is just one slowpoke in a game. If there are thirty prompt players, and two procrastinators, neither of them will get ...
by drwr
Wed Aug 08, 2007 8:20 am
Forum: Game Chatter
Topic: Discouraging procrastination
Replies: 6
Views: 10259

My suggestion is anything that affects points be a game option. Just in case the players want a more relaxed game. I agree. 1. Scale the points deducted/awarded based on the number of players in a game 2. Scale the points deducted based on how someone held the game up. If everyone else turned in th...
by drwr
Sat Aug 04, 2007 4:32 am
Forum: Game Chatter
Topic: Discouraging procrastination
Replies: 6
Views: 10259

Discouraging procrastination

Here I some of the ideas I was tossing around to encourage players to get off their duff and put in their orders: * Send a "hey, you're holding everyone up" email to the last player in a given turn to submit orders. * On the game page, report the number of players who have yet to enter ord...
by drwr
Fri Aug 03, 2007 6:24 pm
Forum: Game Chatter
Topic: wheel3q
Replies: 9
Views: 11932

Can the position be taken over by an account already in the game? Yes. The player who takes on multiple positions in a given game will be awarded the lowest score of all his positions at game end. How are in-game interactions affected? Do the worlds and fleets become neutral, or is it just as if th...
by drwr
Fri Aug 03, 2007 4:18 pm
Forum: Game Chatter
Topic: wheel3q
Replies: 9
Views: 11932

Incidentally, how does RSW handle dropped players? If you miss two turns in a row, your game position is considered "abandoned", and is offered on the signup page for anyone who wants to take it over (though you can reclaim it by immediately entering a turn). There is also an option to of...
by drwr
Fri Aug 03, 2007 4:05 pm
Forum: Game Chatter
Topic: wheel3q
Replies: 9
Views: 11932

That's why I think a limited time period for the first turns would be beneficial. People don't really need all that time to make their turn. They just need a little help overcoming procrastination. I can see that. On the other hand, the first few turns are the most important turns not to miss--if y...
by drwr
Fri Aug 03, 2007 2:45 pm
Forum: Game Chatter
Topic: wheel3q
Replies: 9
Views: 11932

I feel your pain. I'm a little antsy for the game to get underway, too. The first few turns of any game are particularly uneventful, and it's always nice when they go by quickly. That's usually the biggest value of the "quick turns" feature, to let the first few turns go by quickly, since ...