Search found 636 matches
- Tue Aug 14, 2007 4:01 am
- Forum: Game Chatter
- Topic: RSW version 0.87
- Replies: 8
- Views: 11371
RSW version 0.87
Not a whole lot of meat in this release--maybe not enough to justify a release in the middle of the week like this, so close on the heels of 0.86--but I was up late last night fixing several things that had been annoying me, and having gone through that much trouble, I just couldn't wait any longer....
- Sun Aug 12, 2007 3:48 pm
- Forum: Game Chatter
- Topic: RSW version 0.86
- Replies: 8
- Views: 9742
- Sun Aug 12, 2007 3:40 pm
- Forum: Game Chatter
- Topic: RSW version 0.86
- Replies: 8
- Views: 9742
I suspect this is a bug in Opera, although I'm curious what your purpose is in adding an additional line-feed character in front of the line break. I didn't put it there; it was like that when I got it. :) It came from a sample style sheet provided by w3.org. Originally, when I was writing my own s...
- Sun Aug 12, 2007 2:35 pm
- Forum: Game Chatter
- Topic: RSW version 0.86
- Replies: 8
- Views: 9742
- Sun Aug 12, 2007 2:06 pm
- Forum: Game Chatter
- Topic: RSW version 0.86
- Replies: 8
- Views: 9742
I've also noticed that game summary text (for instance, on the My games page) becomes more and more difficult to read the more information is added to it. Hmm? That's odd, it should be formatted in multiple lines, nicely readable. On my browser, it looks like this: http://www.ddrose.com/~drose/whee...
- Sat Aug 11, 2007 3:50 pm
- Forum: Game Chatter
- Topic: In-game messages fubar
- Replies: 1
- Views: 6684
- Sat Aug 11, 2007 2:40 pm
- Forum: Game Chatter
- Topic: RSW version 0.86
- Replies: 8
- Views: 9742
RSW version 0.86
RSW server/client version 0.86 is now live. The big news with this update is the replacement of the old, broken messaging system with a much better integrated messaging system. The full ChangeLog entry for this release: Version 0.86 * Reworked messaging system, combining in-game "stored" m...
- Thu Aug 09, 2007 8:44 am
- Forum: Game Chatter
- Topic: In-game messages fubar
- Replies: 1
- Views: 6684
In-game messages fubar
Several players have reported to me problems with delivering in-game ("stored") messages. There do appear to be real issues in there with such messages occasionally getting lost without having been delivered. I hope to straighten out the messaging system over the upcoming weekend, incident...
- Wed Aug 08, 2007 7:38 pm
- Forum: Game Chatter
- Topic: Discouraging procrastination
- Replies: 6
- Views: 10259
- Wed Aug 08, 2007 8:20 am
- Forum: Game Chatter
- Topic: Discouraging procrastination
- Replies: 6
- Views: 10259
My suggestion is anything that affects points be a game option. Just in case the players want a more relaxed game. I agree. 1. Scale the points deducted/awarded based on the number of players in a game 2. Scale the points deducted based on how someone held the game up. If everyone else turned in th...
- Sat Aug 04, 2007 4:32 am
- Forum: Game Chatter
- Topic: Discouraging procrastination
- Replies: 6
- Views: 10259
Discouraging procrastination
Here I some of the ideas I was tossing around to encourage players to get off their duff and put in their orders: * Send a "hey, you're holding everyone up" email to the last player in a given turn to submit orders. * On the game page, report the number of players who have yet to enter ord...
- Fri Aug 03, 2007 6:24 pm
- Forum: Game Chatter
- Topic: wheel3q
- Replies: 9
- Views: 11932
Can the position be taken over by an account already in the game? Yes. The player who takes on multiple positions in a given game will be awarded the lowest score of all his positions at game end. How are in-game interactions affected? Do the worlds and fleets become neutral, or is it just as if th...
- Fri Aug 03, 2007 4:18 pm
- Forum: Game Chatter
- Topic: wheel3q
- Replies: 9
- Views: 11932
- Fri Aug 03, 2007 4:05 pm
- Forum: Game Chatter
- Topic: wheel3q
- Replies: 9
- Views: 11932
That's why I think a limited time period for the first turns would be beneficial. People don't really need all that time to make their turn. They just need a little help overcoming procrastination. I can see that. On the other hand, the first few turns are the most important turns not to miss--if y...
- Fri Aug 03, 2007 2:45 pm
- Forum: Game Chatter
- Topic: wheel3q
- Replies: 9
- Views: 11932