Search found 646 matches

by drwr
Sat Aug 11, 2007 3:50 pm
Forum: Game Chatter
Topic: In-game messages fubar
Replies: 1
Views: 8264

This issue is now fixed as of version 0.86.

David
by drwr
Sat Aug 11, 2007 2:40 pm
Forum: Game Chatter
Topic: RSW version 0.86
Replies: 8
Views: 13304

RSW version 0.86

RSW server/client version 0.86 is now live. The big news with this update is the replacement of the old, broken messaging system with a much better integrated messaging system. The full ChangeLog entry for this release: Version 0.86 * Reworked messaging system, combining in-game "stored" m...
by drwr
Thu Aug 09, 2007 8:44 am
Forum: Game Chatter
Topic: In-game messages fubar
Replies: 1
Views: 8264

In-game messages fubar

Several players have reported to me problems with delivering in-game ("stored") messages. There do appear to be real issues in there with such messages occasionally getting lost without having been delivered. I hope to straighten out the messaging system over the upcoming weekend, incident...
by drwr
Wed Aug 08, 2007 7:38 pm
Forum: Game Chatter
Topic: Discouraging procrastination
Replies: 6
Views: 13409

The only problem with this idea: * Send a "hey, you're holding everyone up" email to the last player in a given turn to submit orders. is that it's only effective if there is just one slowpoke in a game. If there are thirty prompt players, and two procrastinators, neither of them will get ...
by drwr
Wed Aug 08, 2007 8:20 am
Forum: Game Chatter
Topic: Discouraging procrastination
Replies: 6
Views: 13409

My suggestion is anything that affects points be a game option. Just in case the players want a more relaxed game. I agree. 1. Scale the points deducted/awarded based on the number of players in a game 2. Scale the points deducted based on how someone held the game up. If everyone else turned in th...
by drwr
Sat Aug 04, 2007 4:32 am
Forum: Game Chatter
Topic: Discouraging procrastination
Replies: 6
Views: 13409

Discouraging procrastination

Here I some of the ideas I was tossing around to encourage players to get off their duff and put in their orders: * Send a "hey, you're holding everyone up" email to the last player in a given turn to submit orders. * On the game page, report the number of players who have yet to enter ord...
by drwr
Fri Aug 03, 2007 6:24 pm
Forum: Game Chatter
Topic: wheel3q
Replies: 9
Views: 16648

Can the position be taken over by an account already in the game? Yes. The player who takes on multiple positions in a given game will be awarded the lowest score of all his positions at game end. How are in-game interactions affected? Do the worlds and fleets become neutral, or is it just as if th...
by drwr
Fri Aug 03, 2007 4:18 pm
Forum: Game Chatter
Topic: wheel3q
Replies: 9
Views: 16648

Incidentally, how does RSW handle dropped players? If you miss two turns in a row, your game position is considered "abandoned", and is offered on the signup page for anyone who wants to take it over (though you can reclaim it by immediately entering a turn). There is also an option to of...
by drwr
Fri Aug 03, 2007 4:05 pm
Forum: Game Chatter
Topic: wheel3q
Replies: 9
Views: 16648

That's why I think a limited time period for the first turns would be beneficial. People don't really need all that time to make their turn. They just need a little help overcoming procrastination. I can see that. On the other hand, the first few turns are the most important turns not to miss--if y...
by drwr
Fri Aug 03, 2007 2:45 pm
Forum: Game Chatter
Topic: wheel3q
Replies: 9
Views: 16648

I feel your pain. I'm a little antsy for the game to get underway, too. The first few turns of any game are particularly uneventful, and it's always nice when they go by quickly. That's usually the biggest value of the "quick turns" feature, to let the first few turns go by quickly, since ...
by drwr
Thu Aug 02, 2007 3:24 pm
Forum: Game Chatter
Topic: feature request for client
Replies: 3
Views: 11019

Sounds like a swell idea. I'll see about slipping something like that in there. I've also always wanted to have a scratchpad for jotting down notes to myself about future strategy plans, which worlds a particular fleet was headed to, which fleets were planning on hauling metal and which were plannin...
by drwr
Thu Aug 02, 2007 7:08 am
Forum: Game Chatter
Topic: wheel3q
Replies: 9
Views: 16648

Since it's evident from the first turn that our players in this game will be taking most of the full week anyway, I've removed the "quick turns" option from this game, to make the turn times more predictable. Turns will run at 7:25 am every Tuesday morning.

David
by drwr
Tue Jul 31, 2007 7:38 am
Forum: Game Chatter
Topic: wheel3q
Replies: 9
Views: 16648

wheel3q

12-person game! Woo!

David
by drwr
Mon Jul 30, 2007 6:50 pm
Forum: Game Chatter
Topic: Typos
Replies: 2
Views: 8800

Thanks, both fixed.

David
by drwr
Thu Dec 22, 2005 9:42 am
Forum: Game Chatter
Topic: DSL misbehavior 12/21
Replies: 0
Views: 11306

DSL misbehavior 12/21

Since my DSL modem locked up sometime last night (I don't really know when, but I needed to cold-boot it this morning), I delayed all the currently active games for 24 hours, just in case someone was unable to enter their orders last night.

David