Search found 636 matches

by drwr
Fri Apr 10, 2015 6:09 am
Forum: Game Chatter
Topic: Server down?
Replies: 4
Views: 6514

Re: Server down?

I've just made a quick workaround, by moving the completed game clover6d to "archived" state. I believe something about this completed game in the database was triggering a deadlock somewhere. Does that seem to clear up responsiveness for everyone?
by drwr
Fri Apr 10, 2015 5:58 am
Forum: Game Chatter
Topic: Server down?
Replies: 4
Views: 6514

Re: Server down?

Sorry, I'm having some technical problems with the server, unfortunately I haven't been able to track it down yet. Hope to get this fixed as soon as possible.
by drwr
Sat Jan 10, 2015 8:43 am
Forum: Game Chatter
Topic: Mac client not starting
Replies: 4
Views: 11519

Re: Mac client not starting

Great! We look forward to seeing you in a game!
by drwr
Fri Jan 09, 2015 1:42 pm
Forum: Game Chatter
Topic: Mac client not starting
Replies: 4
Views: 11519

Re: Mac client not starting

Ah, my apologies. I see the problem; it appears that it is necessary for you to first install wxPython; the needed wxPython libraries aren't included as part of the distributable, and that's my error. You should be able to download one of the Mac installers for wxPython, for instance this one: http:...
by drwr
Thu Jan 01, 2015 7:12 pm
Forum: Game Chatter
Topic: Blitz game
Replies: 2
Views: 5476

Re: Blitz game

I've played 10-minute games before. It's quite thrilling, and the game is over in a couple of hours. Expect to make poor decisions, because in 10 minutes you don't have time to make good ones. You can make a 1-2 hour turnaround work if you put limits on the time-of-day for turns, say name a four- or...
by drwr
Fri Dec 19, 2014 10:49 am
Forum: Game Chatter
Topic: No-communication games
Replies: 11
Views: 12931

Re: No-communication games

OK, no-communication games are reinstated. They're required to be members-only now.

Let the games continue!

David
by drwr
Fri Dec 19, 2014 8:30 am
Forum: Game Chatter
Topic: No-communication games
Replies: 11
Views: 12931

Re: No-communication games

You underestimate people's ingenuity. RSW does have a random name generator; and furthermore it scrambles absolutely everything it can about the map (world numbers, fleet numbers, and the like). A player really has to go out of his or her way to even determine who the other players in the game are, ...
by drwr
Wed Dec 17, 2014 11:03 am
Forum: Game Chatter
Topic: No-communication games
Replies: 11
Views: 12931

Re: No-communication games

I don't know. I like the idea of no-communication games in principle, but I don't think the underlying problem here has changed at all. It's not so much that people were cheating, it's that it can be impossible to *tell* whether people are cheating. And that makes other people suspicious, which I ha...
by drwr
Tue Nov 18, 2014 8:00 pm
Forum: Game Chatter
Topic: Discrepancy in description of game guarded6q
Replies: 6
Views: 8641

Re: Discrepancy in description of game guarded6q

If you can ask some of these players to post their consent on this thread, I'd accept that, and make the change. Especially sun-e, the game's creator. But note that the game, as currently specified, will run every Friday. That's once every 7 days. It will never run slower than this, and it could run...
by drwr
Tue Nov 18, 2014 9:04 am
Forum: Game Chatter
Topic: Discrepancy in description of game guarded6q
Replies: 6
Views: 8641

Re: Discrepancy in description of game guarded6q

This is one of the options that is specified at the time the game is created. This particular game was created by sun-e, and he specified the game should run at this specific time each week. Of course it would have been an option to specify that it run every 7 days, but that's not what he did. There...
by drwr
Mon Nov 17, 2014 6:58 pm
Forum: Game Chatter
Topic: Discrepancy in description of game guarded6q
Replies: 6
Views: 8641

Re: Discrepancy in description of game guarded6q

guarded6q is set to run each Friday at 9:00 am PST, or when all players have submitted orders. This means that if turn 1 runs (say) on November 7, then turn 2 will be scheduled for November 14, which is 7 days later. Imagine that all of the players get their orders in a little bit ahead of that dead...
by drwr
Wed Sep 24, 2014 4:46 am
Forum: Game Chatter
Topic: Sorry to all fellow gamers
Replies: 7
Views: 8978

Re: Sorry to all fellow gamers

So sorry to hear about your misfortune! Hope you recover well and quickly.

I've reinstated your membership.

David
by drwr
Fri Sep 12, 2014 9:12 am
Forum: Game Chatter
Topic: reactor9h
Replies: 3
Views: 6153

Re: reactor9h

That doesn't sound like a bug; that's always been a "feature" of the Jihad/Judgment scoring. Even in original SW, a player can declare Jihad/Judgment against his ally and then merrily score points by blowing away his ally's excess population. The only exception is you can't declare Judgmen...
by drwr
Wed Sep 03, 2014 11:16 am
Forum: Game Chatter
Topic: reactor9h
Replies: 3
Views: 6153

Re: reactor9h

I see full scoring on all three of your characters. Do you see something different?
by drwr
Wed Aug 06, 2014 12:26 pm
Forum: Game Chatter
Topic: Client Map
Replies: 2
Views: 5096

Re: Client Map

That's the first report I've heard of this kind of problem, but it does sound nasty. I don't know what's going on, but maybe somehow the client database is corrupt and you should rebuild it? The easiest way to do this is to quit the client, then find the client database and delete or rename it out o...