Congratulations to the winner--and to all the players--of barker5a.
Now that the game is over, the full game report is publicly available, and it looks to me like I can see the remains of a fierce battle at W25. Wow! Do I want to hear the story?
David
Search found 636 matches
- Wed Sep 12, 2007 8:45 am
- Forum: Game Chatter
- Topic: barker5a
- Replies: 8
- Views: 11040
- Wed Sep 12, 2007 8:43 am
- Forum: Game Chatter
- Topic: Minor intro bug
- Replies: 1
- Views: 6717
- Mon Sep 10, 2007 5:29 am
- Forum: Game Chatter
- Topic: RSW version 0.91
- Replies: 0
- Views: 9221
RSW version 0.91
This is a meaty release. The big news in this one is the new "Export / Share" menu: easily share the world information of your choosing with your allies, with just a few mouse clicks. You can even lie about certain details if you're that sort of person. One of the options in the export win...
- Tue Sep 04, 2007 6:59 am
- Forum: Game Chatter
- Topic: RSW version 0.90
- Replies: 7
- Views: 10289
From the log message, it looks like you had managed to select a fleet whose owner was unknown, so it didn't know what color to draw the movement arrow on the map. OK, I found this error: clicking on fleet that was ambushed to 0 can cause this, because the fleet moved this turn, but no longer has an...
- Sun Sep 02, 2007 6:22 am
- Forum: Game Chatter
- Topic: RSW version 0.90
- Replies: 7
- Views: 10289
The error log contained the following error, repeated hundreds of times: From the log message, it looks like you had managed to select a fleet whose owner was unknown, so it didn't know what color to draw the movement arrow on the map. I will put in a band-aid for this to prevent the exception, tho...
- Fri Aug 31, 2007 7:35 am
- Forum: Game Chatter
- Topic: RSW version 0.90
- Replies: 7
- Views: 10289
RSW version 0.90
Nothing planet-busting in this release, though I guess the new Artifact list columns might be handy (go to the Game Preferences window to active them). Mainly a bunch more little bugfixes. We might be narrowing in on a mostly-stable client. Version 0.90: * Fixed delete key within note text fields. *...
- Thu Aug 30, 2007 10:14 pm
- Forum: Game Chatter
- Topic: Bug: reply to sender web interface
- Replies: 1
- Views: 6704
- Thu Aug 30, 2007 8:31 pm
- Forum: Game Chatter
- Topic: Client request: artifact sorting
- Replies: 2
- Views: 7539
- Thu Aug 30, 2007 8:14 pm
- Forum: Game Chatter
- Topic: Client request: artifact sorting
- Replies: 2
- Views: 7539
- Wed Aug 29, 2007 9:46 am
- Forum: Game Chatter
- Topic: Can Pirates capture I-ships and P-ships?
- Replies: 1
- Views: 6803
- Tue Aug 28, 2007 11:26 am
- Forum: Game Chatter
- Topic: RSW version 0.89
- Replies: 12
- Views: 12896
- Tue Aug 28, 2007 10:38 am
- Forum: Game Chatter
- Topic: RSW version 0.89
- Replies: 12
- Views: 12896
- Tue Aug 28, 2007 9:04 am
- Forum: Game Chatter
- Topic: RSW version 0.89
- Replies: 12
- Views: 12896
- Mon Aug 27, 2007 8:53 am
- Forum: Game Chatter
- Topic: Discouraging procrastination
- Replies: 6
- Views: 10285
Now that we have implemented this idea: * On the game page, report the number of players who have yet to enter orders. it appears to me that the net result is that more people are inclined to procrastinate than previously. In past games, my experience is that it was typically just one person who hel...
- Sun Aug 26, 2007 4:11 pm
- Forum: Game Chatter
- Topic: RSW version 0.89
- Replies: 12
- Views: 12896
I haven't found a way to do that in wxPython. I can't bind to keys in general; all I can do is make keys into menu hotkeys, which means they're active all the time. I guess I could do something crazy like change the hotkey table every time a child window changes focus, but that's what I mean about &...