Search found 636 matches

by drwr
Thu Sep 27, 2007 9:03 am
Forum: Game Chatter
Topic: Etiquette
Replies: 4
Views: 7657

After further reflection, I think I can clarify my thoughts on the specific subject of whether it is inappropriate to communicate outside the game, and form alliances with players you have not yet met in-game. To the first point, communicating outside the game, this is only an issue because RSW's in...
by drwr
Thu Sep 27, 2007 6:47 am
Forum: Game Chatter
Topic: Etiquette
Replies: 4
Views: 7657

This is an interesting topic. I, too, would like to hear what others have to say on the subject. For myself, I don't see any problem with communicating outside the game and/or forming alliances ahead of time. Why not? RSW/Starweb is a game between people, and people have all sorts of communication c...
by drwr
Wed Sep 26, 2007 10:26 am
Forum: Game Chatter
Topic: Server downtime Sep. 26
Replies: 1
Views: 6905

I think I've got a handle on what's causing it. Looks like a memory leak in the server.

David
by drwr
Wed Sep 26, 2007 9:02 am
Forum: Game Chatter
Topic: Server downtime Sep. 26
Replies: 1
Views: 6905

Server downtime Sep. 26

Something about the server is suddenly crashing hard this morning, while people are going about their ordinary business. My apologies for the downtime, and I'll try to restart it as soon as I see that it's down. I'm also trying to figure out why it's crashing. There's nothing unusual in the logs, ot...
by drwr
Thu Sep 20, 2007 7:07 am
Forum: Game Chatter
Topic: RSW version 0.92.1
Replies: 0
Views: 9195

RSW version 0.92.1

I'm going out of town this weekend, so this is all you get this week: two bugfixes, and not even a full version number increment. Version 0.92.1: * Fix other-player score report in Turn News panel. * Fixed problem with restoring a maximized game window from a previous session (Windows version only)....
by drwr
Thu Sep 20, 2007 6:34 am
Forum: Game Chatter
Topic: Proxy Error? - arrays7j
Replies: 2
Views: 6889

The server freaked out when it tried to run the turn this morning. I fixed it, but accidentally "ran" the turn once from my development environment, which meant it sent out a bogus announcement email (and then it sent the correct one when I ran it properly on the real server). Sorry about ...
by drwr
Wed Sep 19, 2007 9:25 am
Forum: Game Chatter
Topic: RSW version 0.92
Replies: 9
Views: 11425

That is traditional Starweb. And you can keep track of people's scores as long as you continue to see them every turn. In many ways, this rule makes it easier to track people's scores, because you have a smaller set of scores-to-names to correlate. You can usually fill in any gaps by comparing notes...
by drwr
Wed Sep 19, 2007 8:44 am
Forum: Game Chatter
Topic: circles5h
Replies: 0
Views: 9313

circles5h

Good luck everyone!

David
by drwr
Wed Sep 19, 2007 6:17 am
Forum: Game Chatter
Topic: RSW version 0.92
Replies: 9
Views: 11425

This is the way it's always been on the web page, and the way it was always supposed to have been in the turn news panel: you see the score list of the players you have met this turn only. For a long time, the client was reporting the wrong list: the score list of the players you have met since the ...
by drwr
Tue Sep 18, 2007 9:34 am
Forum: Game Chatter
Topic: RSW version 0.92
Replies: 9
Views: 11425

In game summaries on the web site, when there is a small amount of time until the next turn, the "Next turn" text can be confusing since the time of the next turn is given as HH:MM, but the time left is given as MM:SS. Excellent point. This has even confused me in the past; I'll fix it. T...
by drwr
Thu Sep 13, 2007 7:40 pm
Forum: Game Chatter
Topic: RSW version 0.92
Replies: 9
Views: 11425

RSW version 0.92

I couldn't resist releasing this one just a bit early, perhaps, since lives5v and barker5a just ended in the same week. Time to start a new game? This release includes the usual set of bugfixes, plus several user-suggested improvements. Version 0.92: * Better client response when a server exception ...
by drwr
Thu Sep 13, 2007 7:15 pm
Forum: Game Chatter
Topic: lives5v
Replies: 1
Views: 6672

lives5v

Congratulations to Red, the winner of lives5v! A well-played game, everyone!
by drwr
Thu Sep 13, 2007 5:40 am
Forum: Game Chatter
Topic: barker5a
Replies: 8
Views: 11040

I just changed this algorithm to resolve the confusion: for EndOfGameScore, which is a singleton, it now pulls a sample from an unmodified bell curve, and then compares that result to the bell curve's standard deviation to compute the reported weight at the end-of-game. Kind of the tail wagging the ...
by drwr
Wed Sep 12, 2007 3:50 pm
Forum: Game Chatter
Topic: barker5a
Replies: 8
Views: 11040

Yes, that's the general algorithm. The weights are chosen with an explicit bell-shaped curve; it looks like this: weightDistribution = [-3, -2, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 3] weight = random.choice(weightDistribution) Each of the galaxy properties has its own draw list to pull from....
by drwr
Wed Sep 12, 2007 11:08 am
Forum: Game Chatter
Topic: barker5a
Replies: 8
Views: 11040

# The secret end-of-game target score. We make five pulls from this # distribution list and average the result. EndOfGameScore = [ 5000, 5500, 6000, 6500, 7000, 7500, 8000, 8500, 9000, 9500, 10000 ] As the comment says. This gives a nice bell-shaped distribution curve, with the center around 7500. ...