Search found 636 matches
- Thu Sep 27, 2007 9:03 am
- Forum: Game Chatter
- Topic: Etiquette
- Replies: 4
- Views: 7657
After further reflection, I think I can clarify my thoughts on the specific subject of whether it is inappropriate to communicate outside the game, and form alliances with players you have not yet met in-game. To the first point, communicating outside the game, this is only an issue because RSW's in...
- Thu Sep 27, 2007 6:47 am
- Forum: Game Chatter
- Topic: Etiquette
- Replies: 4
- Views: 7657
This is an interesting topic. I, too, would like to hear what others have to say on the subject. For myself, I don't see any problem with communicating outside the game and/or forming alliances ahead of time. Why not? RSW/Starweb is a game between people, and people have all sorts of communication c...
- Wed Sep 26, 2007 10:26 am
- Forum: Game Chatter
- Topic: Server downtime Sep. 26
- Replies: 1
- Views: 6905
- Wed Sep 26, 2007 9:02 am
- Forum: Game Chatter
- Topic: Server downtime Sep. 26
- Replies: 1
- Views: 6905
Server downtime Sep. 26
Something about the server is suddenly crashing hard this morning, while people are going about their ordinary business. My apologies for the downtime, and I'll try to restart it as soon as I see that it's down. I'm also trying to figure out why it's crashing. There's nothing unusual in the logs, ot...
- Thu Sep 20, 2007 7:07 am
- Forum: Game Chatter
- Topic: RSW version 0.92.1
- Replies: 0
- Views: 9195
RSW version 0.92.1
I'm going out of town this weekend, so this is all you get this week: two bugfixes, and not even a full version number increment. Version 0.92.1: * Fix other-player score report in Turn News panel. * Fixed problem with restoring a maximized game window from a previous session (Windows version only)....
- Thu Sep 20, 2007 6:34 am
- Forum: Game Chatter
- Topic: Proxy Error? - arrays7j
- Replies: 2
- Views: 6889
- Wed Sep 19, 2007 9:25 am
- Forum: Game Chatter
- Topic: RSW version 0.92
- Replies: 9
- Views: 11425
That is traditional Starweb. And you can keep track of people's scores as long as you continue to see them every turn. In many ways, this rule makes it easier to track people's scores, because you have a smaller set of scores-to-names to correlate. You can usually fill in any gaps by comparing notes...
- Wed Sep 19, 2007 8:44 am
- Forum: Game Chatter
- Topic: circles5h
- Replies: 0
- Views: 9313
circles5h
Good luck everyone!
David
David
- Wed Sep 19, 2007 6:17 am
- Forum: Game Chatter
- Topic: RSW version 0.92
- Replies: 9
- Views: 11425
This is the way it's always been on the web page, and the way it was always supposed to have been in the turn news panel: you see the score list of the players you have met this turn only. For a long time, the client was reporting the wrong list: the score list of the players you have met since the ...
- Tue Sep 18, 2007 9:34 am
- Forum: Game Chatter
- Topic: RSW version 0.92
- Replies: 9
- Views: 11425
- Thu Sep 13, 2007 7:40 pm
- Forum: Game Chatter
- Topic: RSW version 0.92
- Replies: 9
- Views: 11425
RSW version 0.92
I couldn't resist releasing this one just a bit early, perhaps, since lives5v and barker5a just ended in the same week. Time to start a new game? This release includes the usual set of bugfixes, plus several user-suggested improvements. Version 0.92: * Better client response when a server exception ...
- Thu Sep 13, 2007 7:15 pm
- Forum: Game Chatter
- Topic: lives5v
- Replies: 1
- Views: 6672
lives5v
Congratulations to Red, the winner of lives5v! A well-played game, everyone!
- Thu Sep 13, 2007 5:40 am
- Forum: Game Chatter
- Topic: barker5a
- Replies: 8
- Views: 11040
I just changed this algorithm to resolve the confusion: for EndOfGameScore, which is a singleton, it now pulls a sample from an unmodified bell curve, and then compares that result to the bell curve's standard deviation to compute the reported weight at the end-of-game. Kind of the tail wagging the ...
- Wed Sep 12, 2007 3:50 pm
- Forum: Game Chatter
- Topic: barker5a
- Replies: 8
- Views: 11040
Yes, that's the general algorithm. The weights are chosen with an explicit bell-shaped curve; it looks like this: weightDistribution = [-3, -2, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 3] weight = random.choice(weightDistribution) Each of the galaxy properties has its own draw list to pull from....
- Wed Sep 12, 2007 11:08 am
- Forum: Game Chatter
- Topic: barker5a
- Replies: 8
- Views: 11040
# The secret end-of-game target score. We make five pulls from this # distribution list and average the result. EndOfGameScore = [ 5000, 5500, 6000, 6500, 7000, 7500, 8000, 8500, 9000, 9500, 10000 ] As the comment says. This gives a nice bell-shaped distribution curve, with the center around 7500. ...