Search found 646 matches
- Thu Feb 13, 2025 9:43 am
- Forum: Game Chatter
- Topic: prevents3v
- Replies: 2
- Views: 674
Re: prevents3v
This game is set as "Game will end when one player remains." Although you do own (almost) the entire map, there are indeed two players still in the game, and I will confirm that the other player is taking advantage of the Pandora's Box to hide where you can't reach them. But they're still ...
- Mon Jan 20, 2025 10:52 am
- Forum: Game Chatter
- Topic: map export with world positions?
- Replies: 2
- Views: 2100
Re: map export with world positions?
Indeed, if you generate an export from the client, it should always include the world positions; but when you generate it from the web interface they usually won't be there because the web interface doesn't actually know how you've arranged the worlds in your client.
David
David
- Mon Jan 20, 2025 10:50 am
- Forum: Game Chatter
- Topic: create standalone maps?
- Replies: 4
- Views: 1052
Re: create standalone maps?
This does seem like a giant hack around a missing interface. I'm glad you've got a working solution, though! I'll add the requested interface to my TODO list for some unspecified time in the future.
David
David
- Mon Jan 20, 2025 10:48 am
- Forum: Game Chatter
- Topic: dalton7w
- Replies: 2
- Views: 1099
Re: dalton7w
My apologies for overlooking this! And for the server bug that locked it up. I believe I've fixed the bug and kicked the game again. Please let me know if it locks up again!
David
David
- Sun Dec 29, 2024 2:47 pm
- Forum: Game Chatter
- Topic: Messages Reformatted
- Replies: 1
- Views: 3613
Re: Messages Reformatted
Oh, no, I'm sorry. That's the client's fault; it doesn't consider the possibility that a message might be anything other than a block of text that can be wrapped anywhere.
I suppose that could become a new feature at some point.
David
I suppose that could become a new feature at some point.
David
- Thu Nov 21, 2024 10:08 am
- Forum: Game Chatter
- Topic: Dalton7w in need of a replacement!
- Replies: 3
- Views: 5452
Re: Dalton7w in need of a replacement!
The game settings specified a minimum of 9 players, which is why it would not start with only 8 players. I tweaked the game settings to allow it to start one player short. Now you're in an 8-player game, enjoy!
David
David
- Thu Jul 25, 2024 4:20 pm
- Forum: Game Chatter
- Topic: RSW Client Not Connecting
- Replies: 6
- Views: 7517
Re: RSW Client Not Connecting
Ah, I think you are right.
Have you tried setting the drop-down to "XML web push" yet? That might mitigate this, the client might be able to do all of its communication via plain HTTP.
David
Have you tried setting the drop-down to "XML web push" yet? That might mitigate this, the client might be able to do all of its communication via plain HTTP.
David
- Mon Jul 22, 2024 4:55 pm
- Forum: Game Chatter
- Topic: RSW Client Not Connecting
- Replies: 6
- Views: 7517
Re: RSW Client Not Connecting
Ah, you can try changing the Comm method from "XML connect" to "XML web push". That should use port 80 entirely instead of switching over to port 8123. It's a little less efficient, but it's just as capable; and it's less likely to be blocked by any overly sensitive security prot...
- Mon Jul 22, 2024 4:51 pm
- Forum: Game Chatter
- Topic: RSW Client Not Connecting
- Replies: 6
- Views: 7517
Re: RSW Client Not Connecting
Hmm, from everything you posted, I don't see anything wrong; and it seems like the configuration is basically correct since it's able to establish at least the first handshake with the server. That said, I haven't tested the Mac client in more than a few years; and maybe the recent OSX versions intr...
- Tue Jul 16, 2024 4:55 pm
- Forum: Game Chatter
- Topic: Unwritten Rules -- BEWARE!
- Replies: 1
- Views: 4734
Re: Unwritten Rules -- BEWARE!
Hmm, I'm surprised that you say having a question mark in your player handle is causing trouble--I'm pretty sure it shouldn't! And, in fact, trying this out myself now, everything seems to work OK, even with a question mark on the end of my name--I can download my turn reports, in both TXT and XML f...
- Mon Nov 06, 2023 8:28 am
- Forum: Game Chatter
- Topic: wxPython for RSW client
- Replies: 1
- Views: 9241
Re: wxPython for RSW client
I'll make the update, thanks! It also requires Python 2, and I'm not sure that's spelled out either.
- Thu May 12, 2022 8:04 am
- Forum: Game Chatter
- Topic: Forum is back up!
- Replies: 1
- Views: 8946
Forum is back up!
My apologies for the month-long forum downtime. There was a system change that required updating the version of phpBB we are using to the latest version, and I've just completed the update. Thanks for your patience!
David
David
- Sat Dec 04, 2021 12:03 pm
- Forum: Game Chatter
- Topic: Questions and edge cases
- Replies: 1
- Views: 14153
Re: Questions and edge cases
Hi Kurt! Welcome to RSW! 1. when I mark my orders as draft, will they be executed when the deadline arrives? Yes, but... if the turn time expires and your orders are still marked as draft, this will counted as a "missed turn", even though the draft orders are accepted and executed. If you ...
- Tue Nov 23, 2021 8:44 am
- Forum: Game Chatter
- Topic: Moving
- Replies: 1
- Views: 11434
Re: Moving
If the connection actually does exist, then the move command will go through. If you are mistaken about the connection, then the move command will fail. The "connection may or may not exist" message is just a warning that you haven't seen in-game evidence that the connection exists yet. It...
- Mon Sep 13, 2021 9:22 am
- Forum: Game Chatter
- Topic: Capturing
- Replies: 1
- Views: 11655
Re: Capturing
That is correct. Generally, a world with zero population cannot be captured. If you happen to be a Positronix, it's relatively easy to drop at least one robot to the world (which counts as non-zero population) and then you can capture it. For most other player types, you have to migrate at least one...