Search found 10 matches

by pjtr
Tue Nov 10, 2020 5:08 am
Forum: Game Chatter
Topic: Looking for players
Replies: 4
Views: 18451

Re: Looking for players

Puuh, tricky, we lack in players. We build a setting of Olympia with roundabout 20-30 players. But we lack in players and never started. Is the code for the game somewhere on Github? I think one of the problems with TAG/Olympia was the archaic UI - even when it comes to the text command interface, ...
by pjtr
Tue Nov 10, 2020 5:07 am
Forum: Game Chatter
Topic: Looking for players
Replies: 4
Views: 18451

Re: Looking for players

JimE wrote: Sat Aug 22, 2020 11:03 pm In a similar vein... are there any PBEM games still around like Olympia?
I think there is one instance still running at http://www.shadowlandgames.com/olympia/. But most players left the game by now.
by pjtr
Tue Nov 10, 2020 4:48 am
Forum: Game Chatter
Topic: rswgame 2.0?
Replies: 5
Views: 9006

Re: rswgame 2.0?

And it took me about two years of my free time to write the current game client, which is fundamentally not an in-browser game. It would presumably take me another two years of work to rewrite it to be an in-browser game. Thank you for your work. From experience in running a free turn based game [1...
by pjtr
Tue Aug 23, 2016 2:15 am
Forum: Game Chatter
Topic: Quest for the Great Jewels playtest
Replies: 8
Views: 12512

Re: Quest for the Great Jewels playtest

Thank you very much for the rules. Great that you have taken up the work to bring back such an old game to life! Please correct me if I am mistaken: It seems to me that QFTGJ is pretty much a StarWeb variant. It looks to me that the biggest difference is the combat system and the map design. I tried...
by pjtr
Sun Aug 14, 2016 2:00 pm
Forum: Game Chatter
Topic: Quest for the Great Jewels playtest
Replies: 8
Views: 12512

Re: Quest for the Great Jewels playtest

Are there any rules of the game online?

Cheers,

P.
by pjtr
Sat Nov 20, 2010 9:32 am
Forum: Game Chatter
Topic: points vs. strategy
Replies: 1
Views: 5027

Re: points vs. strategy

Hello Gort,

the game is about using the correct strategy and diplomacy to get points. In my understanding it is thus that if necessary the balance of races that needs to be tweaked :)
by pjtr
Wed Nov 10, 2010 1:33 pm
Forum: Game Chatter
Topic: [Mechanics] Passing through
Replies: 1
Views: 5111

[Mechanics] Passing through

Hello Dave, I have a question regarding Your mechanics about ships passing through a world: Are only those ships reported to the player that pass through the world at the that a ship of the player is present? I am asking this because the game seems to use a simultanous tick based movement model. Or ...
by pjtr
Sun Jan 18, 2009 1:39 pm
Forum: Game Chatter
Topic: Game Configuration
Replies: 2
Views: 4456

Re: Game Configuration

Thanks a lot for these parameters. It will help a lot when it comes to setting up a game.

-- Piotr
by pjtr
Fri Jan 16, 2009 10:35 am
Forum: Game Chatter
Topic: Game Configuration
Replies: 2
Views: 4456

Game Configuration

Hello, is there any place where I can see the effect of variable tweaking in the game setup menue? I somehow could not find any information regarding these parameters. For instance, what is the result for the min/max value of planets per player, or to be more precise, what is the actual dependence o...
by pjtr
Fri Jan 09, 2009 10:58 am
Forum: Game Chatter
Topic: Rumours
Replies: 1
Views: 3886

Rumours

Hi, once upon a time I and a couple of friends ran a pbem game based on the Atlantis engine ( http://arcadia.harmus.de , if someone is curious about it). In this game, we had a in-game newspaper for player prosa, GM information and anonymous rumours. Not sure whether it would fit into a game like rs...